"""
from os.path import realpath, sep, exists
from fluidsynth import Synth as FSynth
-from log import console
+from log import console, envLogger
import pygame
import events
self.fsid = self.sfload(sfPath)
self._octaveAjusts = {}
console.info('démarrage du synthétiseur')
- console.info('soundfont : %s', sfPath)
+ envLogger.info('soundfont : %s', sfPath)
def __del__(self) :
console.info('arrêt du synthétiseur')