"""
import pygame
+from pgu.gui import Theme
from pgu.gui import Desktop
from pgu.gui import QUIT
from minwii.widgets.launch import LaunchScreen
from minwii.config import SCREEN_RESOLUTION
from minwii.globals import PLAYING_MODES_DICT
from minwii.log import console, LOG_FORMAT_VERSION, envLogger
+import os.path
+
+wiiuse = None
+pygame_wiimouse = None
+
+SCREEN_HOME = 0
+SCREEN_INSTRUMENTS = 1
+SCREEN_PLAY = 2
+
class MinWii(object):
self.wiimoteSupport = wiimoteSupport
self.fullscreen = fullscreen
LaunchScreen()
- self.app = Desktop()
+ themedir = __file__.split(os.path.sep)[:-1] + ['widgets', 'data', 'minwii_theme']
+ themedir = os.path.sep.join(themedir)
+ theme = Theme(themedir)
+ self.app = Desktop(theme=theme)
self.synth = Synth()
self.screenResolution = SCREEN_RESOLUTION
envLogger.info('résolution écran : %s', self.screenResolution)
self.nwiimotes = 0
self.initWiimotes()
self.firstSong = True
+ self.screen = SCREEN_HOME
def initWiimotes(self) :
if self.wiimoteSupport :
+ global wiiuse
+ from pywiiuse import PyWiiUse as wiiuse
+ global pygame_wiimouse
from pywiiuse import pygame_wiimouse
from minwii.config import IR_POSITION
- pygame_wiimouse.init(4, 5, self.screenResolution, IR_POSITION) # look for 4, wait 5 seconds
+ pygame_wiimouse.init(2, 5, self.screenResolution, IR_POSITION) # look for 4, wait 5 seconds
self.nwiimotes = nwiimotes = pygame_wiimouse.get_count()
console.debug('wiimotes found : %d', nwiimotes)
self.WT = WT = pygame_wiimouse.WT
+ WT.setEventCallBack(self._wiimotesEventCallBack)
WT.pause()
else :
self.WT = _WTFacade()
-
+
+ def _wiimotesEventCallBack(self, wt, id, wmp) :
+ if self.screen == SCREEN_PLAY :
+ pygame_wiimouse._default_event_cb(wt, id, wmp)
+
+ # le bouton Home de la télécommande permet de sortir
+ # (envoi d'un événement clavier « q »)
+ wm = wmp[0]
+ if id == self.nwiimotes - 1 and \
+ wiiuse.is_just_pressed(wm, wiiuse.button['Home']) :
+ event = pygame.event.Event(pygame.KEYDOWN,
+ key = pygame.K_q,
+ unicode = u'q')
+ pygame.event.post(event)
+
def run(self) :
"séquençage de l'affichage des écrans"
displayFlags = 0
songFile, playMode, wiimoteIndex = '', 'NORMAL', 0
while True :
-
+ WT.resume()
+ self.screen = SCREEN_HOME
exit, songFile, playMode, wiimoteIndex = \
self.selectSongAndOptions(songFile, playMode, wiimoteIndex)
if exit : break
WT.selectWiimote(wiimoteIndex)
- WT.resume()
-
+
+ self.screen = SCREEN_INSTRUMENTS
instrumentDescription = self.selectInstrument()
if not instrumentDescription :
- WT.pause()
continue
+ self.screen = SCREEN_PLAY
self.runPlayingScreen(songFile, playMode, instrumentDescription)
-
WT.pause()
avec l'instrument midi 'instrumentDescription'.
"""
playMode = PLAYING_MODES_DICT[playMode]
- song = musicXml2Song(songFile)
bank, preset = instrumentDescription['bank'], instrumentDescription['preset']
octave = instrumentDescription['octave']
self.synth.adjust_octave(0, octave)
self.synth.program_select(0, bank, preset)
- playingScreen = SongPlayingScreen(self.synth, song, mode=playMode)
+ if playMode == PLAYING_MODES_DICT['IMPRO'] :
+ playingScreen = PlayingScreen(self.synth)
+ else :
+ song = musicXml2Song(songFile)
+ playingScreen = SongPlayingScreen(self.synth, song, mode=playMode)
playingScreen.run()
pygame.event.clear()
EventDispatcher.reset()