import os
import ctypes
-from ctypes import c_char_p, c_int, c_byte, c_uint, c_uint16, c_float, c_short, c_void_p, c_char
+from ctypes import c_char_p, c_int, c_byte, c_uint, c_uint16, c_float, c_short, c_void_p, c_char, c_ubyte, c_ushort
from ctypes import CFUNCTYPE, Structure, POINTER, Union, byref, cdll
from ctypes.util import find_library
import sys
('z', c_byte),
]
+class vec3w(_Structure):
+ _fields_ = [('x', c_ushort),
+ ('y', c_ushort),
+ ('z', c_ushort),
+ ]
+
class vec3f(_Structure):
_fields_ = [('x', c_float),
('y', c_float),
self.roll, self.pitch, self.yaw, self.a_roll, self.a_pitch)
class accel(_Structure):
- _fields_ = [('cal_zero', vec3b),
- ('cal_g', vec3b),
+ _fields_ = [('cal_zero', vec3w),
+ ('cal_g', vec3w),
('st_roll', c_float),
('st_pitch', c_float),
('st_alpha', c_float),
('js', joystick),
('flags', POINTER(c_int)),
('btns', c_byte),
+ ('btns_last', c_byte),
('btns_held', c_byte),
('btns_released', c_byte),
('orient_threshold', c_float),
- ('accel_threshold', c_int),
- ('accel', vec3b),
+ ('accel_threshold', c_float),
+ ('accel', vec3w),
('orient', orient),
('gforce', vec3f),
]
class classic_ctrl(_Structure):
_fields_ = [('btns', c_short),
+ ('btns_last', c_short),
('btns_held', c_short),
('btns_released', c_short),
('r_shoulder', c_float),
class guitar_hero_3(_Structure):
_fields_ = [('btns', c_short),
+ ('btns_last', c_short),
('btns_held', c_short),
('btns_released', c_short),
('whammy_bar', c_float),
('js', joystick),
]
+class motion_plus(_Structure):
+ _fields_ = [('rx', c_short),
+ ('ry', c_short),
+ ('rz', c_short),
+ ('status', c_ubyte),
+ ('ext', c_ubyte)
+ ]
+
class expansion_union(Union):
_fields_ = [('nunchuk', nunchuk),
('classic', classic_ctrl),
('gh3', guitar_hero_3),
+ ('mp', motion_plus)
]
class expansion(_Structure):
('exp_rjs_ang', c_float),
('exp_ljs_mag', c_float),
('exp_rjs_mag', c_float),
- ('exp_btns', c_uint16),
+ ('exp_btns', c_ushort),
('exp_orient', orient),
- ('exp_accel', vec3b),
+ ('exp_accel', vec3w),
('exp_r_shoulder', c_float),
('exp_l_shoulder', c_float),
+ ('drx', c_short),
+ ('dry', c_short),
+ ('drz', c_short),
('ir_ax', c_int),
('ir_ay', c_int),
('ir_distance', c_float),
('orient', orient),
- ('btns', c_uint16),
+ ('btns', c_ushort),
('accel', vec3b),
+ ('exp', expansion)
]
if os.name == 'nt':
('normal_timeout', c_byte),
('exp_timeout', c_byte),
]
+
+elif sys.platform == 'darwin' :
+ JunkSkip = [('device', c_void_p),
+ ('bdaddr_str', c_char*18)
+ ]
+
else:
JunkSkip = [('bdaddr', c_void_p),
('bdaddr_str', c_char*18),
('state', c_int),
('leds', c_byte),
('battery_level', c_float),
+
('flags', c_int),
+
('handshake_state', c_byte),
+ ('expansion_state', c_ubyte),
('read_req', c_void_p),
+ ('data_req', c_void_p),
+
+ ('cmd_head', c_void_p),
+ ('cmd_tail', c_void_p),
('accel_calib', accel),
('exp', expansion),
- ('accel', vec3b),
+
+ ('accel', vec3w),
('orient', orient),
('gforce', vec3f),
+
('ir', ir),
- ('btns', c_uint16),
- ('btns_held', c_uint16),
- ('btns_released', c_uint16),
+
+ ('btns', c_ushort),
+ ('btns_last', c_ushort),
+ ('btns_held', c_ushort),
+ ('btns_released', c_ushort),
('orient_threshold', c_float),
('accel_threshold', c_int),
+
('lstate', wiimote_state),
+
('event', c_int),
('event_buf', c_byte*32),
+ ('motion_plus_id', c_ubyte*6)
]
wiimote_p = POINTER(wiimote)
set_orient_threshold.argtypes = [wiimote_p, c_float]
set_timeout = dll.wiiuse_set_timeout
set_ir = dll.wiiuse_set_ir
+set_ir_position = dll.wiiuse_set_ir_position
+set_ir_vres = dll.wiiuse_set_ir_vres
def is_pressed(dev, button):
return dev.btns & button