class wiimote_thread(Thread):
'''Manage the wiiuse interface'''
- def __init__(self, nmotes=1, timeout=5):
+
+ def __init__(self, nmotes=1, timeout=5, screenResolution=(660, 370), position='ABOVE'):
Thread.__init__(self, name='wiimote')
self.queue = Queue()
self.startup = Queue()
self.nmotes = nmotes
- self.selectedWiimoteIndex = 0
self.timeout = timeout
+ self.screenResolution = screenResolution
+ self.position = position
+ self.selectedWiimoteIndex = 0
self.setDaemon(1)
self._paused = False
self.start()
found = wiiuse.find(self.wiimotes, self.nmotes, self.timeout)
self.actual_nmotes = wiiuse.connect(self.wiimotes, self.nmotes)
-
- for i in range(self.nmotes):
- wiiuse.set_leds(self.wiimotes[i], wiiuse.LED[i])
+
+ if self.nmotes <= 4 :
+ for i in range(self.nmotes):
+ wiiuse.set_leds(self.wiimotes[i], wiiuse.LED[i])
+ else :
+ for i in range(4):
+ wiiuse.set_leds(self.wiimotes[i], wiiuse.LED[i])
+
+ if self.nmotes == 5 :
+ wiiuse.set_leds(self.wiimotes[4], wiiuse.LED_1 | wiiuse.LED_4)
+ if self.nmotes == 6 :
+ wiiuse.set_leds(self.wiimotes[4], wiiuse.LED_1 | wiiuse.LED_4)
+ wiiuse.set_leds(self.wiimotes[5], wiiuse.LED_1 | wiiuse.LED_2 | wiiuse.LED_3 | wiiuse.LED_4)
self.go = self.actual_nmotes != 0
m = self.wiimotes[i]
if m[0].event == wiiuse.EVENT:
self.eventCallBack(self, i, m)
- except :
- pass
+ except Exception, e:
+ print e
while True:
try:
def quit(self):
'''Go away.'''
- for i in range(self.nmotes):
- wiiuse.set_leds(self.wiimotes[i], 0)
- wiiuse.disconnect(self.wiimotes[i])
+ # TODO will crash if self.nmotes > 4
+ # for i in range(self.nmotes):
+ # wiiuse.set_leds(self.wiimotes[i], 0)
+ # wiiuse.disconnect(self.wiimotes[i])
self.go = False
def get_count(self):
def _default_event_cb(self, id, wmp):
- '''Called when the library has some data for the user.'''
+ ''' default callback that emulate a one button mouse '''
if id != self.selectedWiimoteIndex : return
wm = wmp[0]
pos = (wm.ir.x, wm.ir.y)
button = 1)
pygame.event.post(event)
+def _full_mouse_event_cb(self, id, wmp):
+ ''' callback that emulate a 2 buttons mouse with wheel '''
+ if id != self.selectedWiimoteIndex : return
+ wm = wmp[0]
+ pos = (wm.ir.x, wm.ir.y)
+ pygame.mouse.set_pos(pos)
+
+ eventType = None
+
+ if wm.btns :
+ button = 0
+ if wiiuse.is_just_pressed(wm, wiiuse.button['B']) :
+ button = 1
+ elif wiiuse.is_just_pressed(wm, wiiuse.button['A']) :
+ button = 2
+ elif wiiuse.is_just_pressed(wm, wiiuse.button['Up']) :
+ button = 4
+ elif wiiuse.is_just_pressed(wm, wiiuse.button['Down']) :
+ button = 5
+
+ if button :
+ event = pygame.event.Event(pygame.MOUSEBUTTONDOWN,
+ pos = pos,
+ button = button)
+ pygame.event.post(event)
+
+ if wm.btns_released :
+ button = 0
+ if wiiuse.is_released(wm, wiiuse.button['B']) :
+ button = 1
+ elif wiiuse.is_released(wm, wiiuse.button['A']) :
+ button = 2
+ elif wiiuse.is_released(wm, wiiuse.button['Up']) :
+ button = 4
+ elif wiiuse.is_released(wm, wiiuse.button['Down']) :
+ button = 5
+
+ if button :
+ event = pygame.event.Event(pygame.MOUSEBUTTONUP,
+ pos = pos,
+ button = button)
+ pygame.event.post(event)
WT = None
global WT
if WT:
return
- WT = wiimote_thread(nmotes, timeout)
-
- if position == 'ABOVE' :
- position = wiiuse.IR_ABOVE
- elif position == 'BELOW' :
- position = wiiuse.IR_BELOW
- else :
- position = wiiuse.IR_ABOVE
+ WT = wiimote_thread(nmotes, timeout, screenResolution, position)
nmotes = get_count()
for i in range(nmotes) :