renommage de app en minwii (ça va tout péter…).
[minwii.git] / src / minwii / widgets / playingscreen.py
diff --git a/src/minwii/widgets/playingscreen.py b/src/minwii/widgets/playingscreen.py
new file mode 100755 (executable)
index 0000000..0735825
--- /dev/null
@@ -0,0 +1,317 @@
+# -*- coding: utf-8 -*-
+"""
+Écran de jeu MinWii :
+bandes arc-en-ciel représentant un clavier.
+
+$Id$
+$URL$
+"""
+import pygame
+from cursors import WarpingCursor
+from column import Column
+import events
+from eventutils import event_handler, EventDispatcher, EventHandlerMixin
+import types
+from musicxml import Tone
+
+from config import FRAMERATE
+from config import FIRST_HUE
+from config import MIDI_VELOCITY_RANGE
+from config import MIDI_PAN_RANGE
+from config import MIDI_VELOCITY_WRONG_NOTE_ATTN
+
+from globals import BACKGROUND_LAYER
+from globals import CURSOR_LAYER
+from globals import PLAYING_MODES_DICT
+
+class PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
+
+    def __init__(self, synth, distinctNotes=[]) :
+        """
+        distinctNotes : notes disctinctes présentes dans la chanson
+        triées du plus grave au plus aigu.
+        """
+        super(PlayingScreenBase, self).__init__()
+        self.synth = synth
+        self.distinctNotes = distinctNotes
+        self.keyboardLength = 0
+        self.keyboardRects = []
+        self.cursor = None
+        self._initRects()
+        self.columns = {}
+        self._initColumns()
+        self._running = False
+        self.draw(pygame.display.get_surface())
+        self._initCursor()    
+    
+    def _initRects(self) :
+        """ création des espaces réservés pour
+            afficher les colonnes.
+        """
+        self.keyboardLength = len(self.distinctNotes)
+        
+        screen = pygame.display.get_surface()
+
+        self.dispWidth  = dispWidth = screen.get_width()
+        self.dispHeight = dispHeight = screen.get_height()
+        
+        columnWidth = int(round(float(dispWidth) / self.keyboardLength))
+
+        rects = []
+        for i in range(self.keyboardLength) :
+            upperLeftCorner = (i*columnWidth, 0)
+            rect = pygame.Rect(upperLeftCorner, (columnWidth, dispHeight))
+            rects.append(rect)
+        
+        self.keyboardRects = rects
+    
+    def _initColumns(self) :
+        
+        hueStep = FIRST_HUE / (self.keyboardLength - 1)
+        for i, rect in enumerate(self.keyboardRects) :
+            hue = FIRST_HUE - hueStep * i
+            tone = self.distinctNotes[i]
+            c = Column(self, i, hue, rect, tone)
+            self.add(c, layer=BACKGROUND_LAYER)
+            self.columns[tone.midi] = c
+        
+    
+    def _initCursor(self) :
+        self.cursor = WarpingCursor(blinkMode=True)
+        self.add(self.cursor, layer=CURSOR_LAYER)
+        
+    def run(self):
+        self._running = True
+        clock = pygame.time.Clock()
+        pygame.display.flip()
+        pygame.mouse.set_visible(False)
+        while self._running :
+            EventDispatcher.dispatchEvents()
+            dirty = self.draw(pygame.display.get_surface())
+            pygame.display.update(dirty)
+            clock.tick(FRAMERATE)
+    
+    def stop(self) :
+        self._running = False
+        self.synth.system_reset()
+        pygame.mouse.set_visible(True)
+        self.cursor._stopBlink()
+
+    @event_handler(pygame.KEYDOWN)       
+    def handleKeyDown(self, event) :
+        if event.key == pygame.K_q or event.unicode == u'q':
+            self.stop()
+    
+    @event_handler(pygame.MOUSEBUTTONDOWN)
+    def onMouseDown(self, event) :
+        # TODO à cleaner : on vire le dernier élément
+        # parce qu'il s'agit du curseur
+        for col in reversed(self.sprites()[:-1]) :
+            if col.rect.collidepoint(*event.pos):
+                self.raiseColDown(col, event)
+                break
+
+    @event_handler(pygame.MOUSEBUTTONUP)
+    def onMouseUp(self, event) :
+        for col in reversed(self.sprites()[:-1]) :
+            if col.rect.collidepoint(*event.pos) :
+                self.raiseColUp(col, event)
+                break
+
+    @event_handler(pygame.MOUSEMOTION)
+    def onMouseMove(self, event) :
+        for col in reversed(self.sprites()[:-1]) :
+            if col.rect.collidepoint(*event.pos) :
+                self.raiseColOver(col, event)
+                break
+
+    def raiseColDown(self, col, mouseEvent) :
+        evt = pygame.event.Event(events.COLDOWN, column=col, pos=mouseEvent.pos)
+        pygame.event.post(evt)
+
+    def raiseColUp(self, col, mouseEvent) :
+        evt = pygame.event.Event(events.COLUP, column=col, pos=mouseEvent.pos)
+        pygame.event.post(evt)
+    
+    def raiseColOver(self, col, mouseEvent) :
+        evt = pygame.event.Event(events.COLOVER, column=col, pos=mouseEvent.pos, mouseEvent=mouseEvent)
+        pygame.event.post(evt)
+    
+    def getVelocity(self, pos) :
+        vel = (float(self.dispWidth) - pos[1]) / self.dispWidth
+        vel = int(vel * (MIDI_VELOCITY_RANGE[1] - MIDI_VELOCITY_RANGE[0])) + MIDI_VELOCITY_RANGE[0]
+        return vel
+        
+    def getPan(self, index) :
+        pan = float(index) / (self.keyboardLength -1)
+        pan = int(pan * (MIDI_PAN_RANGE[1] - MIDI_PAN_RANGE[0])) + MIDI_PAN_RANGE[0]
+        return pan
+    
+    def playnote(self, col, pos, vel=None) :
+        pan = self.getPan(col.index)
+        self.synth.cc(0, 10, pan)
+        vel = vel or self.getVelocity(pos)
+        self.synth.noteon(0, col.tone.midi, vel)
+        
+class PlayingScreen(PlayingScreenBase) :
+    "fenêtre de jeu pour improvisation"
+    
+    scale = [55, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72]
+
+    def __init__(self, synth) :
+        distinctNotes = []
+        for midi in self.scale :
+            tone = Tone(midi)
+            distinctNotes.append(tone)
+        
+        super(PlayingScreen, self).__init__(synth, distinctNotes)
+            
+    @event_handler(events.NOTEON)
+    def noteon(self, evt) :
+        tone = evt.tone
+        self.synth.noteon(0, tone.midi, 96)
+
+    @event_handler(events.NOTEOFF)
+    def noteoff(self, evt) :
+        tone = evt.tone
+        self.synth.noteoff(0, tone.midi)
+
+
+class SongPlayingScreen(PlayingScreenBase) :
+    
+    def __init__(self, synth, song, mode=PLAYING_MODES_DICT['NORMAL']) :
+        super(SongPlayingScreen, self).__init__(synth, song.distinctNotes)
+        self.song = song
+        self.quarterNoteDuration = song.quarterNoteDuration
+        self.currentColumn = None
+        self.noteIterator = self.song.iterNotes()
+        self.displayNext()
+        self._plugListeners(mode)
+    
+    def _plugListeners(self, mode) :
+        "initialisation des gestionnaires d'événements en fonction du mode"
+
+        if mode == PLAYING_MODES_DICT['BEGINNER'] :
+            EventDispatcher.addEventListener(events.COLOVER, self.handleBeginnerColumnOver)
+
+        elif mode == PLAYING_MODES_DICT['EASY'] :
+            EventDispatcher.addEventListener(events.COLDOWN, self.handleEasyColumnDown)
+            EventDispatcher.addEventListener(events.COLOVER, self.handleEasyColumnOver)
+        
+        elif mode == PLAYING_MODES_DICT['NORMAL'] :
+            EventDispatcher.addEventListener(events.COLOVER, self.handleNormalColumnOver)
+            EventDispatcher.addEventListener(events.COLDOWN, self.handleColumnDown)
+            EventDispatcher.addEventListener(events.COLUP, self.handleColumnUp)
+
+        elif mode == PLAYING_MODES_DICT['ADVANCED'] :
+            EventDispatcher.addEventListener(events.COLDOWN, self.handleColumnDown)
+            EventDispatcher.addEventListener(events.COLUP, self.handleColumnUp)
+
+        elif mode == PLAYING_MODES_DICT['EXPERT'] :
+            EventDispatcher.addEventListener(events.COLDOWN, self.handleExpertColumnDown)
+            EventDispatcher.addEventListener(events.COLUP, self.handleExpertColumnUp)
+
+            
+    # --- HID listeners ---
+    def handleBeginnerColumnOver(self, event) :
+        col = event.column
+        if col.state and not self.currentNotePlayed :
+            self.playnote(col, event.pos)
+            SongPlayingScreen.setNoteTimeout(
+                        int(self.currentNote.duration * \
+                            self.quarterNoteDuration)
+                                            )
+            self.currentNotePlayed = True
+
+    def handleEasyColumnOver(self, event) :
+        col = event.column
+        if col.state and \
+           any(event.mouseEvent.buttons) and \
+           not self.currentNotePlayed :
+            self.playnote(col, event.pos)
+            SongPlayingScreen.setNoteTimeout(
+                        int(self.currentNote.duration * \
+                            self.quarterNoteDuration)
+                                            )
+            self.currentNotePlayed = True
+
+    
+    def handleNormalColumnOver(self, event) :
+        col = event.column
+        if col.state and \
+           any(event.mouseEvent.buttons) and \
+           not self.currentNotePlayed :
+            self.playnote(col, event.pos)
+            self.currentNotePlayed = True
+
+    def handleColumnDown(self, event) :
+        col = event.column
+        if col.state:
+            self.playnote(col, event.pos)
+            self.currentNotePlayed = True
+    
+    def handleEasyColumnDown(self, event) :
+        col = event.column
+        if col.state and \
+           not self.currentNotePlayed :
+            self.playnote(col, event.pos)
+            SongPlayingScreen.setNoteTimeout(
+                        int(self.currentNote.duration * \
+                            self.quarterNoteDuration)
+                                            )
+            self.currentNotePlayed = True
+
+
+    def handleExpertColumnDown(self, event) :
+        col = event.column
+        if col.state :
+            self.playnote(col, event.pos)
+            self.currentNotePlayed = True
+        else :
+            vel = self.getVelocity(event.pos) * MIDI_VELOCITY_WRONG_NOTE_ATTN
+            vel = int(vel)
+            self.playnote(col, event.pos, vel=vel)
+            self.alternateColumn = col
+            self.currentNotePlayed = False
+
+    def handleColumnUp(self, event) :
+        if self.currentNotePlayed :
+            self.synth.noteoff(0, self.currentColumn.tone.midi)
+            self.displayNext()
+    
+    def handleExpertColumnUp(self, event) :
+        if self.currentNotePlayed :
+            self.synth.noteoff(0, self.currentColumn.tone.midi)
+            self.displayNext()
+        else :
+            self.synth.noteoff(0, self.alternateColumn.tone.midi)
+    
+    # --- End HID listeners ---
+
+
+    def displayNext(self, event=None) :
+        if self.currentColumn:
+            self.currentColumn.update(False)
+        note, verseIndex = self.noteIterator.next()
+        syllabus = note.lyrics[verseIndex].syllabus()
+        column = self.columns[note.midi]
+        column.update(True, syllabus)
+        self.currentColumn = column
+        self.currentNote = note
+        self.currentNotePlayed = False
+    
+    @event_handler(events.NOTEEND)
+    def clearTimeOutAndDisplayNext(self, evt) : 
+        pygame.time.set_timer(evt.type, 0)
+        self.synth.noteoff(0, self.currentNote.midi)
+        self.displayNext()
+    
+    @staticmethod
+    def setNoteTimeout(delay) :
+        pygame.time.set_timer(events.NOTEEND, delay)
+    
+    def stop(self) :
+        pygame.time.set_timer(events.NOTEEND, 0)
+        super(SongPlayingScreen, self).stop()
+       
+       
\ No newline at end of file