$URL$
"""
import pygame
-from colorsys import hls_to_rgb
from gradients import gradients
-import events
-from eventutils import event_handler, EventDispatcher, EventHandlerMixin
from math import floor
from globals import BACKGROUND_LAYER
from globals import FOREGROUND_LAYER
+from globals import hls_to_rgba_8bits
from config import OFF_LUMINANCE
from config import OFF_SATURATION
from config import ON_TOP_LUMINANCE
from config import FONT_COLOR
-class Column(pygame.sprite.DirtySprite, EventHandlerMixin) :
+class Column(pygame.sprite.DirtySprite) :
- def __init__(self, group, hue, rect, tone) :
+ def __init__(self, group, hue, rect, tone, atBorder) :
pygame.sprite.DirtySprite.__init__(self, group)
self.state = False
onLeft = rect.centerx - onWidth / 2
rectOn = pygame.Rect((onLeft, 0),
(onWidth, rect.height))
+ if atBorder :
+ setattr(rectOn, atBorder, getattr(rect, atBorder))
+
self.surOn = gradients.vertical(rectOn.size, topRgba, bottomRgba)
w, h = rectOn.w, rectOn.h
toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th))
self.image = self.surOff
self.rect = rect
- #EventDispatcher.addEventListener(pygame.MOUSEBUTTONDOWN, self.onMouseDown)
- #EventDispatcher.addEventListener(pygame.MOUSEBUTTONUP, self.onMouseUp)
def update(self, state, syllabus='') :
group = self.groups()[0]
self.rect = self.rectOff
self.state = state
self.dirty = 1
-
- @event_handler(pygame.MOUSEBUTTONDOWN)
- def onMouseDown(self, event) :
- if self.rect.collidepoint(*event.pos) :
- self.update(True)
- self.raiseNoteOn()
-
- @event_handler(pygame.MOUSEBUTTONUP)
- def onMouseUp(self, event) :
- self.update(False)
- self.raiseNoteOff()
-
- def raiseNoteOn(self) :
- evt = pygame.event.Event(events.NOTEON, tone=self.tone)
- pygame.event.post(evt)
- def raiseNoteOff(self) :
- evt = pygame.event.Event(events.NOTEOFF, tone=self.tone)
- pygame.event.post(evt)
-
-
-
-def hls_to_rgba_8bits(h, l, s, a=1) :
- #convert to rgb ranging from 0 to 255
- rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (a,)]
- return tuple(rgba)