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barre de diodes au dessus.
[minwii.git]
/
src
/
app
/
synth.py
diff --git
a/src/app/synth.py
b/src/app/synth.py
index
9fb4a3e
..
f94358d
100755
(executable)
--- a/
src/app/synth.py
+++ b/
src/app/synth.py
@@
-8,6
+8,8
@@
$URL$
from os.path import realpath, sep, exists
from fluidsynth import Synth as FSynth
from log import console
from os.path import realpath, sep, exists
from fluidsynth import Synth as FSynth
from log import console
+import pygame
+import events
class Synth(FSynth) :
"""
class Synth(FSynth) :
"""
@@
-33,7
+35,8
@@
class Synth(FSynth) :
self.start()
self.fsid = self.sfload(sfPath)
self._octaveAjusts = {}
self.start()
self.fsid = self.sfload(sfPath)
self._octaveAjusts = {}
- console.info('démarrage du synthétiseur\nsoundfont : %s', sfPath)
+ console.info('démarrage du synthétiseur')
+ console.info('soundfont : %s', sfPath)
def __del__(self) :
console.info('arrêt du synthétiseur.')
def __del__(self) :
console.info('arrêt du synthétiseur.')
@@
-57,7
+60,11
@@
class Synth(FSynth) :
def noteon(self, chan, key, vel):
key = key + self._octaveAjusts.get(chan, 0) * 12
FSynth.noteon(self, chan, key, vel)
def noteon(self, chan, key, vel):
key = key + self._octaveAjusts.get(chan, 0) * 12
FSynth.noteon(self, chan, key, vel)
+ evt = pygame.event.Event(events.NOTEON, chan=chan, key=key, vel=vel)
+ pygame.event.post(evt)
def noteoff(self, chan, key) :
key = key + self._octaveAjusts.get(chan, 0) * 12
FSynth.noteoff(self, chan, key)
def noteoff(self, chan, key) :
key = key + self._octaveAjusts.get(chan, 0) * 12
FSynth.noteoff(self, chan, key)
+ evt = pygame.event.Event(events.NOTEOFF, chan=chan, key=key)
+ pygame.event.post(evt)