import types
import pygame
from StringIO import StringIO
-from logging import getLogger, basicConfig, DEBUG
-import sys
-from events import TIMEOUT, COLOVER, eventNames
-basicConfig(level=DEBUG, stream = sys.stdout)
-console = getLogger('minwii')
-eventLog = getLogger('minwii.events')
-
-hiddenEvents = {pygame.MOUSEMOTION:True,
- TIMEOUT:True,
- COLOVER:True,}
+from log import console, eventLog, hiddenEvents, pprinters
class _EventDispatcher :
def __init__(self) :
events = pygame.event.get()
for event in events :
listeners = self.registry.get(event.type, {})
- if listeners and not hiddenEvents.has_key(event.type) :
- eventLog.info((eventNames.get(event.type, event.type), event))
+ if not hiddenEvents.has_key(event.type):
+ #if listeners and not hiddenEvents.has_key(event.type) :
+ eventLog.info(pprinters[event.type](event))
for listener in listeners.keys() :
listener(event)