screen = pygame.display.get_surface()
# taille de la zone d'affichage utile (bordure autour)
- dispWidth = screen.get_width() - 2 * BORDER
- dispHeight = screen.get_height() - 2 * BORDER
+ self.dispWidth = dispWidth = screen.get_width() - 2 * BORDER
+ self.dispHeight = dispHeight = screen.get_height() - 2 * BORDER
columnWidth = int(round(float(dispWidth) / self.keyboardLength))
for i, rect in enumerate(self.keyboardRects) :
hue = FIRST_HUE - hueStep * i
tone = self.distinctNotes[i]
- atBorder = False
- if i == 0 :
- atBorder = 'left'
- elif i == self.keyboardLength -1 :
- atBorder = 'right'
- c = Column(self, hue, rect, tone, atBorder)
+ c = Column(self, hue, rect, tone)
self.add(c, layer=BACKGROUND_LAYER)
self.columns[tone.midi] = c