-
- pygame_wiimouse.init(1, 5) # look for 1, wait 5 seconds
- n = pygame_wiimouse.get_count()
- print '%d wiimotes' % n
- WT = pygame_wiimouse.WT
- WT.pause()
- wm = pygame_wiimouse.Wiimote(0) # access the wiimote object
- wm.enable_accels(0) # turn on acceleration reporting
- wm.enable_ir(1, vres = modeResolution, position=IR_BELOW)
+
+ if wimoteSupport :
+ from pywiiuse import pygame_wiimouse
+ from pywiiuse.PyWiiUse import IR_BELOW
+ pygame_wiimouse.init(1, 5) # look for 1, wait 5 seconds
+ n = pygame_wiimouse.get_count()
+ print '%d wiimotes' % n
+ WT = pygame_wiimouse.WT
+ WT.pause()
+ wm = pygame_wiimouse.Wiimote(0) # access the wiimote object
+ wm.enable_accels(0) # turn on acceleration reporting
+ wm.enable_ir(1, vres = modeResolution, position=IR_BELOW)
+ else :
+ class _WTFacade :
+ def pause(self):
+ pass
+ def resume(self):
+ pass
+ WT = _WTFacade()