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Ajout méthode removeEventListener.
[minwii.git]
/
src
/
app
/
widgets
/
playingscreen.py
diff --git
a/src/app/widgets/playingscreen.py
b/src/app/widgets/playingscreen.py
index
223f4e5
..
7e94d0e
100755
(executable)
--- a/
src/app/widgets/playingscreen.py
+++ b/
src/app/widgets/playingscreen.py
@@
-30,14
+30,19
@@
from config import ON_COLUMN_ALPHA
from config import FONT
from config import FONT_COLOR
from config import FONT
from config import FONT_COLOR
+BACKGROUND_LAYER = 0
+FOREGROUND_LAYER = 1
+CURSOR_LAYER = 2
+
class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
- def __init__(self, distinctNotes=[]) :
+ def __init__(self,
synth,
distinctNotes=[]) :
"""
distinctNotes : notes disctinctes présentes dans la chanson
triées du plus grave au plus aigu.
"""
super(_PlayingScreenBase, self).__init__()
"""
distinctNotes : notes disctinctes présentes dans la chanson
triées du plus grave au plus aigu.
"""
super(_PlayingScreenBase, self).__init__()
+ self.synth = synth
self.distinctNotes = distinctNotes
self.keyboardLength = 0
self.keyboardRects = []
self.distinctNotes = distinctNotes
self.keyboardLength = 0
self.keyboardRects = []
@@
-53,11
+58,12
@@
class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
""" création des espaces réservés pour
afficher les colonnes.
"""
""" création des espaces réservés pour
afficher les colonnes.
"""
- ambitus = self.distinctNotes[-1].midi - self.distinctNotes[0].midi
- if ambitus <= 12 :
- self.keyboardLength = 8
- else :
- self.keyboardLength = 11
+ #ambitus = self.distinctNotes[-1].midi - self.distinctNotes[0].midi
+ #if ambitus <= 12 :
+ # self.keyboardLength = 8
+ #else :
+ # self.keyboardLength = 11
+ self.keyboardLength = len(self.distinctNotes)
screen = pygame.display.get_surface()
screen = pygame.display.get_surface()
@@
-82,84
+88,71
@@
class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
hue = FIRST_HUE - hueStep * i
tone = self.distinctNotes[i]
c = Column(self, hue, rect, tone)
hue = FIRST_HUE - hueStep * i
tone = self.distinctNotes[i]
c = Column(self, hue, rect, tone)
- self.add(c, layer=
0
)
+ self.add(c, layer=
BACKGROUND_LAYER
)
def _initCursor(self) :
self.cursor = WarpingCursor(blinkMode=True)
def _initCursor(self) :
self.cursor = WarpingCursor(blinkMode=True)
- self.add(self.cursor, layer=
2
)
+ self.add(self.cursor, layer=
CURSOR_LAYER
)
def run(self):
self._running = True
clock = pygame.time.Clock()
pygame.display.flip()
def run(self):
self._running = True
clock = pygame.time.Clock()
pygame.display.flip()
+ pygame.mouse.set_visible(False)
while self._running :
EventDispatcher.dispatchEvents()
dirty = self.draw(pygame.display.get_surface())
pygame.display.update(dirty)
clock.tick(FRAMERATE)
while self._running :
EventDispatcher.dispatchEvents()
dirty = self.draw(pygame.display.get_surface())
pygame.display.update(dirty)
clock.tick(FRAMERATE)
-
+
+ pygame.mouse.set_visible(True)
self.cursor._stopBlink()
@event_handler(pygame.KEYDOWN)
def handleKeyDown(self, event) :
if event.key == pygame.K_q:
self._running = False
self.cursor._stopBlink()
@event_handler(pygame.KEYDOWN)
def handleKeyDown(self, event) :
if event.key == pygame.K_q:
self._running = False
-
-
- @event_handler(pygame.MOUSEMOTION)
- def handleMouseMotion(self, event) :
- pass
class PlayingScreen(_PlayingScreenBase) :
"fenêtre de jeu pour improvisation"
scale = [55, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72]
class PlayingScreen(_PlayingScreenBase) :
"fenêtre de jeu pour improvisation"
scale = [55, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72]
- def __init__(self) :
+ def __init__(self
, synth
) :
distinctNotes = []
for midi in self.scale :
tone = Tone(midi)
distinctNotes.append(tone)
distinctNotes = []
for midi in self.scale :
tone = Tone(midi)
distinctNotes.append(tone)
- super(PlayingScreen, self).__init__(distinctNotes)
-
- #cracra code
- soundFont = '/Users/pinbe/dev/minwii/fluid-soundfont-3.1/FluidR3_GM.sf2'
- bank = preset = 0
-
- self.fs = fs = fluidsynth.Synth()
- fs.start()
- self.fsid = fsid = fs.sfload(soundFont)
- fs.program_select(0, fsid, bank, preset)
-
- def __del__(self) :
- print 'PlayingScreen.__del__'
- self.fs.delete()
-
+ super(PlayingScreen, self).__init__(synth, distinctNotes)
+
@event_handler(events.NOTEON)
def noteon(self, evt) :
tone = evt.tone
@event_handler(events.NOTEON)
def noteon(self, evt) :
tone = evt.tone
- self.
fs
.noteon(0, tone.midi, 64)
+ self.
synth
.noteon(0, tone.midi, 64)
@event_handler(events.NOTEOFF)
def noteoff(self, evt) :
tone = evt.tone
@event_handler(events.NOTEOFF)
def noteoff(self, evt) :
tone = evt.tone
- self.
fs
.noteoff(0, tone.midi)
+ self.
synth
.noteoff(0, tone.midi)
-
class SongPlayingScreen(_PlayingScreenBase) :
class SongPlayingScreen(_PlayingScreenBase) :
- def __init__(self, song) :
- super(SongPlayingScreen, self).__init__(song.distinctNotes)
+ def __init__(self, s
ynth, s
ong) :
+ super(SongPlayingScreen, self).__init__(s
ynth, s
ong.distinctNotes)
self.song = song
self.song = song
+
+ @event_handler(events.NOTEON)
+ def noteon(self, evt) :
+ tone = evt.tone
+ self.synth.noteon(0, tone.midi, 64)
+
+ @event_handler(events.NOTEOFF)
+ def noteoff(self, evt) :
+ tone = evt.tone
+ self.synth.noteoff(0, tone.midi)
-class SongPlayingScreenTest(_PlayingScreenBase) :
- def __init__(self) :
- class C:pass
- o = C()
- o.midi=1
- super(SongPlayingScreenTest, self).__init__([o])
class Column(pygame.sprite.DirtySprite, EventHandlerMixin) :
class Column(pygame.sprite.DirtySprite, EventHandlerMixin) :
@@
-196,11
+189,11
@@
class Column(pygame.sprite.DirtySprite, EventHandlerMixin) :
def update(self, state) :
group = self.groups()[0]
if state :
def update(self, state) :
group = self.groups()[0]
if state :
- group.change_layer(self,
1
)
+ group.change_layer(self,
FOREGROUND_LAYER
)
self.image = self.stateOn
self.rect = self.rectOn
else :
self.image = self.stateOn
self.rect = self.rectOn
else :
- group.change_layer(self,
0
)
+ group.change_layer(self,
BACKGROUND_LAYER
)
self.image = self.stateOff
self.rect = self.rectOff
self.image = self.stateOff
self.rect = self.rectOff