Implémentation de l'ajustement « en live » du tempo d'exécution de la chanson sur...
[minwii.git] / src / minwii / app.py
index 95bfaab..c56700a 100755 (executable)
@@ -50,6 +50,7 @@ class MinWii(object):
         self.initWiimotes()
         self.firstSong = True
         self.screen = SCREEN_HOME
         self.initWiimotes()
         self.firstSong = True
         self.screen = SCREEN_HOME
+        self.playingScreen = None
     
     def initWiimotes(self) :
         if self.wiimoteSupport :
     
     def initWiimotes(self) :
         if self.wiimoteSupport :
@@ -84,6 +85,10 @@ class MinWii(object):
                     self.synth.inc_gain()
                 elif wiiuse.is_just_pressed(wm, wiiuse.button['-']) :
                     self.synth.dec_gain()
                     self.synth.inc_gain()
                 elif wiiuse.is_just_pressed(wm, wiiuse.button['-']) :
                     self.synth.dec_gain()
+                elif wiiuse.is_just_pressed(wm, wiiuse.button['1']) and self.playingScreen :
+                    self.playingScreen.tempoTrimUp()
+                elif wiiuse.is_just_pressed(wm, wiiuse.button['2']) and self.playingScreen :
+                    self.playingScreen.tempoTrimDown()
 
         elif self.screen in (SCREEN_HOME, SCREEN_INSTRUMENTS) :
             pygame_wiimouse._full_mouse_event_cb(wt, id, wmp)
 
         elif self.screen in (SCREEN_HOME, SCREEN_INSTRUMENTS) :
             pygame_wiimouse._full_mouse_event_cb(wt, id, wmp)
@@ -190,10 +195,11 @@ class MinWii(object):
             playingScreen = PlayingScreen(self.synth)
         else :
             song = musicXml2Song(songFile)
             playingScreen = PlayingScreen(self.synth)
         else :
             song = musicXml2Song(songFile)
-            playingScreen = SongPlayingScreen(self.synth, song, mode=playMode)
+            self.playingScreen = playingScreen = SongPlayingScreen(self.synth, song, mode=playMode)
         playingScreen.run()
         pygame.event.clear()
         EventDispatcher.reset()
         playingScreen.run()
         pygame.event.clear()
         EventDispatcher.reset()
+        self.playingScreen = None
 
 
 class _WTFacade :
 
 
 class _WTFacade :