X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/2b9d34e4fd258c988ccb7796d918fdf40f4d9937..46e3b6be9bc0e13866d44cca212b8ef94899c64d:/src/app/widgets/playingscreen.py diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index f65d8e5..055ed71 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -7,19 +7,57 @@ $Id$ $URL$ """ import pygame +from colorsys import hls_to_rgb +from gradients import gradients +from math import floor +import types # TODO : positionner cette constance en fonction de la résolution d'affichage +# externaliser la conf. BORDER = 5 # 5px +FIRST_HUE = 0.6 +OFF_LUMINANCE = 0.2 +OFF_SATURATION = 1 +ON_TOP_LUMINANCE = 0.6 +ON_BOTTOM_LUMINANCE = 0.9 +ON_SATURATION = 1 +ON_COLUMN_OVERSIZING = 1.5 + + +def event_handler(eventType) : + def doRename(m) : + m.__name__ = 'eventHandler%s' % eventType + return m + return doRename + + +class MetaRenamer(type): + def __new__(mcs, name, bases, dict) : + for k, v in dict.items() : + if isinstance(v, types.FunctionType) : + if k != v.__name__ : + print 'renommage de %s en %s' % (k, v.__name__) + dict[v.__name__] = v + del dict[k] + return type.__new__(mcs, name, bases, dict) + + +class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : + + __metaclass__ = MetaRenamer -class _PlayingScreenBase(object) : def __init__(self, distinctNotes=[]) : """ distinctNotes : notes disctinctes présentes dans la chanson triées du plus grave au plus aigu. """ + super(_PlayingScreenBase, self).__init__() self.distinctNotes = distinctNotes + self.keyboardLength = 0 self.keyboardRects = [] self._initRects() - self.drawColumns() + self._initColumns() + self._running = False + def _initRects(self) : @@ -28,9 +66,9 @@ class _PlayingScreenBase(object) : """ ambitus = self.distinctNotes[-1].midi - self.distinctNotes[0].midi if ambitus <= 12 : - keyboardLength = 8 + self.keyboardLength = 8 else : - keyboardLength = 11 + self.keyboardLength = 11 screen = pygame.display.get_surface() @@ -38,33 +76,100 @@ class _PlayingScreenBase(object) : dispWidth = screen.get_width() - 2 * BORDER dispHeight = screen.get_height() - 2 * BORDER - columnWidth = int(round(float(dispWidth) / keyboardLength)) + columnWidth = int(round(float(dispWidth) / self.keyboardLength)) rects = [] - for i in range(keyboardLength) : + for i in range(self.keyboardLength) : upperLeftCorner = (i*columnWidth + BORDER, BORDER) rect = pygame.Rect(upperLeftCorner, (columnWidth, dispHeight)) rects.append(rect) self.keyboardRects = rects - - def drawColumns(self) : - pass + def _initColumns(self) : + + hueStep = FIRST_HUE / (self.keyboardLength - 1) + for i, rect in enumerate(self.keyboardRects) : + hue = FIRST_HUE - hueStep * i + print hue + c = Column(hue, rect) + self.add(c) + + + def highlightColumn(self, index) : + for i, sprite in enumerate(self.sprites()) : + sprite.update(i==index) + self.draw(pygame.display.get_surface()) - def highLightColumn(self) : - pass + def run(self): + self._running = True + while self._running : + pygame.display.flip() + events = pygame.event.get() + for event in events: + self.input(event) + def input(self, event) : + handler = getattr(self, 'eventHandler%s' % event.type, lambda e:None) + handler(event) + + @event_handler(pygame.KEYDOWN) + def handleKeyDown(self, event) : + if event.key == pygame.K_q: + self._running = False + uni = event.unicode + + if uni.isdigit() and int(uni) <=8 : + self.highlightColumn(int(uni)) + + @event_handler(pygame.MOUSEMOTION) + def handleMouseMotion(self, event) : + + + class SongPlayingScreen(_PlayingScreenBase) : def __init__(self, song) : - super(SongPlayingScreen, self).__init__(song.) + super(SongPlayingScreen, self).__init__(song.distinctNotes) self.song = song - +class SongPlayingScreenTest(_PlayingScreenBase) : + def __init__(self) : + class C:pass + o = C() + o.midi=1 + super(SongPlayingScreenTest, self).__init__([o]) + class Column(pygame.sprite.Sprite) : - def __init__(self, color) : - pass \ No newline at end of file + def __init__(self, hue, rect) : + pygame.sprite.Sprite.__init__(self) + sur = pygame.surface.Surface(rect.size) + rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) + sur.fill(rgba) + self.stateOff = sur + self.rectOff = rect + + topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION) + bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION) + rectOn = rect.inflate(ON_COLUMN_OVERSIZING * rect.width, 0) + self.stateOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) + self.rectOn = rectOn + + self.image = self.stateOff + self.rect = rect + + def update(self, state) : + if state : + self.image = self.stateOn + self.rect = self.rectOn + else : + self.image = self.stateOff + self.rect = self.rectOff + +def hls_to_rgba_8bits(h, l, s) : + #convert to rgb ranging from 0 to 255 + rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (1,)] + return tuple(rgba)