X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/346a9b8e1fcfe30629f0d1ee4675e9e8f89890cf..4c4732c6ed8cb0aaa70fb2d4c6e5a958868c5349:/src/pgu/gui/document.py?ds=sidebyside diff --git a/src/pgu/gui/document.py b/src/pgu/gui/document.py deleted file mode 100644 index 1bd96df..0000000 --- a/src/pgu/gui/document.py +++ /dev/null @@ -1,112 +0,0 @@ -""" -""" -import pygame - -import container -import layout - -class _document_widget: - def __init__(self,w,align=None): - #w.rect.w,w.rect.h = w.resize() - #self.rect = w.rect - self.widget = w - if align != None: self.align = align - -class Document(container.Container): - """A document container contains many widgets strung together in a document format. (How informative!) - -
Document()
- - """ - def __init__(self,**params): - params.setdefault('cls','document') - container.Container.__init__(self,**params) - self.layout = layout.Layout(pygame.Rect(0,0,self.rect.w,self.rect.h)) - - def add(self,e,align=None): - """Add a widget. - -
Document.add(e,align=None)
- -
-
e
widget -
align
alignment (None,-1,0,1) -
- """ - dw = _document_widget(e,align) - self.layout.add(dw) - e.container = self - e._c_dw = dw - self.widgets.append(e) - self.chsize() - - def remove(self,e): - self.layout._widgets.remove(e._c_dw) - self.widgets.remove(e) - self.chsize() - - - def block(self,align): - """Start a new block. - -
Document.block(align)
- -
-
align
alignment of block (-1,0,1) -
- """ - self.layout.add(align) - - def space(self,e): - """Add a spacer. - -
Document.space(e)
- -
-
e
a (w,h) size for the spacer -
- """ - self.layout.add(e) - - def br(self,height): - """Add a line break. - -
Document.br(height)
- -
-
height
height of line break -
- """ - self.layout.add((0,height)) - - def resize(self,width=None,height=None): - if self.style.width: width = self.style.width - if self.style.height: height = self.style.height - - for w in self.widgets: - w.rect.w,w.rect.h = w.resize() - - if (width != None and w.rect.w > width) or (height != None and w.rect.h > height): - w.rect.w,w.rect.h = w.resize(width,height) - - dw = w._c_dw - dw.rect = pygame.Rect(0,0,w.rect.w,w.rect.h) - - if width == None: width = 65535 - self.layout.rect = pygame.Rect(0,0,width,0) - self.layout.resize() - - _max_w = 0 - - for w in self.widgets: - #xt,xl,xb,xr = w.getspacing() - dw = w._c_dw - w.style.x,w.style.y,w.rect.w,w.rect.h = dw.rect.x,dw.rect.y,dw.rect.w,dw.rect.h - #w.resize() - w.rect.x,w.rect.y = w.style.x,w.style.y - _max_w = max(_max_w,w.rect.right) - - #self.rect.w = _max_w #self.layout.rect.w - #self.rect.h = self.layout.rect.h - #print 'document',_max_w,self.layout.rect.h - return _max_w,self.layout.rect.h