X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/346a9b8e1fcfe30629f0d1ee4675e9e8f89890cf..4c4732c6ed8cb0aaa70fb2d4c6e5a958868c5349:/src/pgu/gui/textarea.py diff --git a/src/pgu/gui/textarea.py b/src/pgu/gui/textarea.py deleted file mode 100644 index 667076a..0000000 --- a/src/pgu/gui/textarea.py +++ /dev/null @@ -1,287 +0,0 @@ -""" -""" -import pygame -from pygame.locals import * - -from const import * -import widget - -class TextArea(widget.Widget): - """A multi-line text input. - -
TextArea(value="",width = 120, height = 30, size=20)- -
- w = TextArea(value="Cuzco the Goat",size=20)
-
- w = TextArea("Marbles")
-
- w = TextArea("Groucho\nHarpo\nChico\nGummo\nZeppo\n\nMarx", 200, 400, 12)
-
-
- """
- def __init__(self,value="",width = 120, height = 30, size=20,**params):
- params.setdefault('cls','input')
- params.setdefault('width', width)
- params.setdefault('height', height)
-
- widget.Widget.__init__(self,**params)
- self.value = value # The value of the TextArea
- self.pos = len(str(value)) # The position of the cursor
- self.vscroll = 0 # The number of lines that the TextArea is currently scrolled
- self.font = self.style.font # The font used for rendering the text
- self.cursor_w = 2 # Cursor width (NOTE: should be in a style)
- w,h = self.font.size("e"*size)
- if not self.style.height: self.style.height = h
- if not self.style.width: self.style.width = w
-
- def resize(self,width=None,height=None):
- if (width != None) and (height != None):
- self.rect = pygame.Rect(self.rect.x, self.rect.y, width, height)
- return self.rect.w, self.rect.h
-
- def paint(self,s):
-
- # TODO: What's up with this 20 magic number? It's the margin of the left and right sides, but I'm not sure how this should be gotten other than by trial and error.
- max_line_w = self.rect.w - 20
-
- # Update the line allocation for the box's value
- self.doLines(max_line_w)
-
- # Make sure that the vpos and hpos of the cursor is set properly
- self.updateCursorPos()
-
- # Make sure that we're scrolled vertically such that the cursor is visible
- if (self.vscroll < 0):
- self.vscroll = 0
- if (self.vpos < self.vscroll):
- self.vscroll = self.vpos
- elif ((self.vpos - self.vscroll + 1) * self.line_h > self.rect.h):
- self.vscroll = - (self.rect.h / self.line_h - self.vpos - 1)
-
- # Blit each of the lines in turn
- cnt = 0
- for line in self.lines:
- line_pos = (0, (cnt - self.vscroll) * self.line_h)
- if (line_pos[1] >= 0) and (line_pos[1] < self.rect.h):
- s.blit( self.font.render(line, 1, self.style.color), line_pos )
- cnt += 1
-
- # If the textarea is focused, then also show the cursor
- if self.container.myfocus is self:
- r = self.getCursorRect()
- s.fill(self.style.color,r)
-
- # This function updates self.vpos and self.hpos based on self.pos
- def updateCursorPos(self):
- self.vpos = 0 # Reset the current line that the cursor is on
- self.hpos = 0
-
- line_cnt = 0
- char_cnt = 0
-
- for line in self.lines:
- line_char_start = char_cnt # The number of characters at the start of the line
-
- # Keep track of the character count for words
- char_cnt += len(line)
-
- # If our cursor count is still less than the cursor position, then we can update our cursor line to assume that it's at least on this line
- if (char_cnt > self.pos):
- self.vpos = line_cnt
- self.hpos = self.pos - line_char_start
-
- break # Now that we know where our cursor is, we exit the loop
-
- line_cnt += 1
-
- if (char_cnt <= self.pos) and (len(self.lines) > 0):
- self.vpos = len(self.lines) - 1
- self.hpos = len(self.lines[ self.vpos ] )
-
- # Returns a rectangle that is of the size and position of where the cursor is drawn
- def getCursorRect(self):
- lw = 0
- if (len(self.lines) > 0):
- lw, lh = self.font.size( self.lines[ self.vpos ][ 0:self.hpos ] )
-
- r = pygame.Rect(lw, (self.vpos - self.vscroll) * self.line_h, self.cursor_w, self.line_h)
- return r
-
- # This function sets the cursor position according to an x/y value (such as by from a mouse click)
- def setCursorByXY(self, (x, y)):
- self.vpos = ((int) (y / self.line_h)) + self.vscroll
- if (self.vpos >= len(self.lines)):
- self.vpos = len(self.lines) - 1
-
- currentLine = self.lines[ self.vpos ]
-
- for cnt in range(0, len(currentLine) ):
- self.hpos = cnt
- lw, lh = self.font.size( currentLine[ 0:self.hpos + 1 ] )
- if (lw > x):
- break
-
- lw, lh = self.font.size( currentLine )
- if (lw < x):
- self.hpos = len(currentLine)
-
- self.setCursorByHVPos()
-
- # This function sets the cursor position by the horizontal/vertical cursor position.
- def setCursorByHVPos(self):
- line_cnt = 0
- char_cnt = 0
-
- for line in self.lines:
- line_char_start = char_cnt # The number of characters at the start of the line
-
- # Keep track of the character count for words
- char_cnt += len(line)
-
- # If we're on the proper line
- if (line_cnt == self.vpos):
- # Make sure that we're not trying to go over the edge of the current line
- if ( self.hpos >= len(line) ):
- self.hpos = len(line) - 1
- # Set the cursor position
- self.pos = line_char_start + self.hpos
- break # Now that we've set our cursor position, we exit the loop
-
- line_cnt += 1
-
- # Splits up the text found in the control's value, and assigns it into the lines array
- def doLines(self, max_line_w):
- self.line_h = 10
- self.lines = [] # Create an empty starter list to start things out.
-
- inx = 0
- line_start = 0
- while inx >= 0:
- # Find the next breakable whitespace
- # HACK: Find a better way to do this to include tabs and system characters and whatnot.
- prev_word_start = inx # Store the previous whitespace
- spc_inx = self.value.find(' ', inx+1)
- nl_inx = self.value.find('\n', inx+1)
-
- if (min(spc_inx, nl_inx) == -1):
- inx = max(spc_inx, nl_inx)
- else:
- inx = min(spc_inx, nl_inx)
-
- # Measure the current line
- lw, self.line_h = self.font.size( self.value[ line_start : inx ] )
-
- # If we exceeded the max line width, then create a new line
- if (lw > max_line_w):
- #Fall back to the previous word start
- self.lines.append(self.value[ line_start : prev_word_start + 1 ])
- line_start = prev_word_start + 1
- # TODO: Check for extra-long words here that exceed the length of a line, to wrap mid-word
-
- # If we reached the end of our text
- if (inx < 0):
- # Then make sure we added the last of the line
- if (line_start < len( self.value ) ):
- self.lines.append( self.value[ line_start : len( self.value ) ] )
- # If we reached a hard line break
- elif (self.value[inx] == "\n"):
- # Then make a line break here as well.
- newline = self.value[ line_start : inx + 1 ]
- newline = newline.replace("\n", " ") # HACK: We know we have a newline character, which doesn't print nicely, so make it into a space. Comment this out to see what I mean.
- self.lines.append( newline )
-
- line_start = inx + 1
- else:
- # Otherwise, we just continue progressing to the next space
- pass
-
- def _setvalue(self,v):
- self.__dict__['value'] = v
- self.send(CHANGE)
-
- def event(self,e):
- used = None
- if e.type == KEYDOWN:
- if e.key == K_BACKSPACE:
- if self.pos:
- self._setvalue(self.value[:self.pos-1] + self.value[self.pos:])
- self.pos -= 1
- elif e.key == K_DELETE:
- if len(self.value) > self.pos:
- self._setvalue(self.value[:self.pos] + self.value[self.pos+1:])
- elif e.key == K_HOME:
- # Find the previous newline
- newPos = self.value.rfind('\n', 0, self.pos)
- if (newPos >= 0):
- self.pos = newPos
- elif e.key == K_END:
- # Find the previous newline
- newPos = self.value.find('\n', self.pos, len(self.value) )
- if (newPos >= 0):
- self.pos = newPos
- elif e.key == K_LEFT:
- if self.pos > 0: self.pos -= 1
- used = True
- elif e.key == K_RIGHT:
- if self.pos < len(self.value): self.pos += 1
- used = True
- elif e.key == K_UP:
- self.vpos -= 1
- self.setCursorByHVPos()
- elif e.key == K_DOWN:
- self.vpos += 1
- self.setCursorByHVPos()
- # The following return/tab keys are standard for PGU widgets, but I took them out here to facilitate multi-line text editing
-# elif e.key == K_RETURN:
-# self.next()
-# elif e.key == K_TAB:
-# pass
- else:
- #c = str(e.unicode)
- try:
- if (e.key == K_RETURN):
- c = "\n"
- elif (e.key == K_TAB):
- c = " "
- else:
- c = (e.unicode).encode('latin-1')
- if c:
- self._setvalue(self.value[:self.pos] + c + self.value[self.pos:])
- self.pos += len(c)
- except: #ignore weird characters
- pass
- self.repaint()
- elif e.type == MOUSEBUTTONDOWN:
- self.setCursorByXY(e.pos)
- self.repaint()
-
- elif e.type == FOCUS:
- self.repaint()
- elif e.type == BLUR:
- self.repaint()
-
- self.pcls = ""
- if self.container.myfocus is self: self.pcls = "focus"
-
- return used
-
- def __setattr__(self,k,v):
- if k == 'value':
- if v == None: v = ''
- v = str(v)
- self.pos = len(v)
- _v = self.__dict__.get(k,NOATTR)
- self.__dict__[k]=v
- if k == 'value' and _v != NOATTR and _v != v:
- self.send(CHANGE)
- self.repaint()
-
-# The first version of this code was done by Clint Herron, and is a modified version of input.py (by Phil Hassey).
-# It is under the same license as the rest of the PGU library.
\ No newline at end of file