X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/4373b7d0a2b3df22e290858a65cd54265be6e76c..3b16ad256b097d7e910682bf7708bb4f2f135ebe:/src/app/widgets/playingscreen.py diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index e49079c..4638267 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -21,7 +21,7 @@ from config import DEFAULT_MIDI_VELOCITY from globals import BACKGROUND_LAYER from globals import CURSOR_LAYER -from globals import PLAYING_MODES +from globals import PLAYING_MODES_DICT class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : @@ -57,8 +57,8 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : screen = pygame.display.get_surface() # taille de la zone d'affichage utile (bordure autour) - dispWidth = screen.get_width() - 2 * BORDER - dispHeight = screen.get_height() - 2 * BORDER + self.dispWidth = dispWidth = screen.get_width() - 2 * BORDER + self.dispHeight = dispHeight = screen.get_height() - 2 * BORDER columnWidth = int(round(float(dispWidth) / self.keyboardLength)) @@ -95,14 +95,17 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : dirty = self.draw(pygame.display.get_surface()) pygame.display.update(dirty) clock.tick(FRAMERATE) - + + def stop(self) : + self._running = False + self.synth.system_reset() pygame.mouse.set_visible(True) self.cursor._stopBlink() @event_handler(pygame.KEYDOWN) def handleKeyDown(self, event) : if event.key == pygame.K_q: - self._running = False + self.stop() @event_handler(pygame.MOUSEBUTTONDOWN) def onMouseDown(self, event) : @@ -166,16 +169,17 @@ class PlayingScreen(_PlayingScreenBase) : class SongPlayingScreen(_PlayingScreenBase) : - def __init__(self, synth, song, mode=PLAYING_MODES['EASY']) : + def __init__(self, synth, song, mode=PLAYING_MODES_DICT['EASY']) : super(SongPlayingScreen, self).__init__(synth, song.distinctNotes) self.song = song + self.quarterNoteDuration = song.quarterNoteDuration self.currentColumn = None self.noteIterator = self.song.iterNotes() self.displayNext() - if mode == PLAYING_MODES['NORMAL'] : + if mode == PLAYING_MODES_DICT['NORMAL'] : EventDispatcher.addEventListener(events.COLDOWN, self.handleColumnDown) EventDispatcher.addEventListener(events.COLUP, self.handleColumnUp) - elif mode == PLAYING_MODES['EASY'] : + elif mode == PLAYING_MODES_DICT['EASY'] : EventDispatcher.addEventListener(events.COLOVER, self.handleColumnOver) @@ -183,7 +187,7 @@ class SongPlayingScreen(_PlayingScreenBase) : if self.currentColumn: self.currentColumn.update(False) note, verseIndex = self.noteIterator.next() - syllabus = note.lyrics[verseIndex].syllabus(encoding="iso-8859-1") + syllabus = note.lyrics[verseIndex].syllabus() column = self.columns[note.midi] column.update(True, syllabus) self.currentColumn = column @@ -205,15 +209,23 @@ class SongPlayingScreen(_PlayingScreenBase) : col = event.column if col.state and not self.currentNotePlayed : self.synth.noteon(0, col.tone.midi, DEFAULT_MIDI_VELOCITY) - SongPlayingScreen.setNoteTimeout(int(self.currentNote.duration * 600)) + SongPlayingScreen.setNoteTimeout( + int(self.currentNote.duration * \ + self.quarterNoteDuration) + ) self.currentNotePlayed = True @event_handler(events.NOTEEND) def clearTimeOutAndDisplayNext(self, evt) : pygame.time.set_timer(evt.type, 0) + self.synth.noteoff(0, self.currentNote.midi) self.displayNext() @staticmethod def setNoteTimeout(delay) : pygame.time.set_timer(events.NOTEEND, delay) + + def stop(self) : + pygame.time.set_timer(events.NOTEEND, 0) + super(SongPlayingScreen, self).stop()