X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/63f3b77711f17de3cd3515d1a97f566438c551a7..d3c874a6ec682857cb29095cb83c679354306f05:/src/app/minwii.py?ds=sidebyside diff --git a/src/app/minwii.py b/src/app/minwii.py index cb6eef5..b279000 100755 --- a/src/app/minwii.py +++ b/src/app/minwii.py @@ -6,30 +6,58 @@ $Id$ $URL$ """ +import pygame from pgu.gui import Desktop from pgu.gui import QUIT +from widgets.launch import LaunchScreen from widgets.home import Home from widgets.playingscreen import SongPlayingScreen, PlayingScreen +from widgets.instrumentselector import InstrumentSelector from synth import Synth from eventutils import EventDispatcher from musicxml import musicXml2Song from config import SONG_FILE_PATH +from globals import PLAYING_MODES_DICT class MinWii(object): def __init__(self) : + LaunchScreen() app = Desktop() synth = Synth() - synth.program_select(0, 0, 0) + + modeResolution = (1024,768) + pygame.display.set_mode(modeResolution) + pygame.display.set_caption('MinWii') while True : + # sélection de la chanson home = Home(songPath=SONG_FILE_PATH) home.connect(QUIT, app.quit) app.run(home) app.close(home) + returnValue = home.returnValue + if not returnValue : + break + + # sélection de l'instrument + selector = InstrumentSelector() + selector.run() + selector.stop() + pygame.event.clear() + EventDispatcher.reset() + instrumentDescription = selector.selectedInstrument - song = musicXml2Song(home.songFile, printNotes=True) - playingScreen = SongPlayingScreen(synth, song) - #playingScreen = PlayingScreen(synth) + # lancement du lecteur / clavier + songFile = home.songFile + playMode = home.modeSelect.value + playMode = PLAYING_MODES_DICT[playMode] + song = musicXml2Song(songFile) + bank, preset = instrumentDescription['bank'], instrumentDescription['preset'] + octave = instrumentDescription.get('octave', 0) + synth.adjust_octave(0, octave) + synth.program_select(0, bank, preset) + playingScreen = SongPlayingScreen(synth, song, mode=playMode) playingScreen.run() + pygame.event.clear() EventDispatcher.reset()