X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/7517f56335128e279a36a5d9336a4d5d790b32d6..3349512a69489bc7679799d05f21fb11abaec90d:/src/app/widgets/playingscreen.py diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index 9aeef24..67039e7 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -7,70 +7,58 @@ $Id$ $URL$ """ import pygame -from colorsys import hls_to_rgb -from gradients import gradients from cursors import WarpingCursor +from column import Column import events from eventutils import event_handler, EventDispatcher, EventHandlerMixin -from math import floor import types from musicxml import Tone -import fluidsynth from config import FRAMERATE -from config import BORDER from config import FIRST_HUE -from config import OFF_LUMINANCE -from config import OFF_SATURATION -from config import ON_TOP_LUMINANCE -from config import ON_BOTTOM_LUMINANCE -from config import ON_SATURATION -from config import ON_COLUMN_OVERSIZING -from config import ON_COLUMN_ALPHA -from config import FONT -from config import FONT_COLOR - -class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : +from config import MIDI_VELOCITY_RANGE +from config import MIDI_PAN_RANGE + +from globals import BACKGROUND_LAYER +from globals import CURSOR_LAYER +from globals import PLAYING_MODES_DICT + +class PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : def __init__(self, synth, distinctNotes=[]) : """ distinctNotes : notes disctinctes présentes dans la chanson triées du plus grave au plus aigu. """ - super(_PlayingScreenBase, self).__init__() + super(PlayingScreenBase, self).__init__() self.synth = synth self.distinctNotes = distinctNotes self.keyboardLength = 0 self.keyboardRects = [] self.cursor = None self._initRects() + self.columns = {} self._initColumns() self._running = False self.draw(pygame.display.get_surface()) - self._initCursor() - + self._initCursor() def _initRects(self) : """ création des espaces réservés pour afficher les colonnes. """ - ambitus = self.distinctNotes[-1].midi - self.distinctNotes[0].midi - if ambitus <= 12 : - self.keyboardLength = 8 - else : - self.keyboardLength = 11 + self.keyboardLength = len(self.distinctNotes) screen = pygame.display.get_surface() - # taille de la zone d'affichage utile (bordure autour) - dispWidth = screen.get_width() - 2 * BORDER - dispHeight = screen.get_height() - 2 * BORDER + self.dispWidth = dispWidth = screen.get_width() + self.dispHeight = dispHeight = screen.get_height() columnWidth = int(round(float(dispWidth) / self.keyboardLength)) rects = [] for i in range(self.keyboardLength) : - upperLeftCorner = (i*columnWidth + BORDER, BORDER) + upperLeftCorner = (i*columnWidth, 0) rect = pygame.Rect(upperLeftCorner, (columnWidth, dispHeight)) rects.append(rect) @@ -82,12 +70,14 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : for i, rect in enumerate(self.keyboardRects) : hue = FIRST_HUE - hueStep * i tone = self.distinctNotes[i] - c = Column(self, hue, rect, tone) - self.add(c, layer=0) + c = Column(self, i, hue, rect, tone) + self.add(c, layer=BACKGROUND_LAYER) + self.columns[tone.midi] = c + def _initCursor(self) : - self.cursor = WarpingCursor(blinkMode=False) - self.add(self.cursor, layer=2) + self.cursor = WarpingCursor(blinkMode=True) + self.add(self.cursor, layer=CURSOR_LAYER) def run(self): self._running = True @@ -98,24 +88,68 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : EventDispatcher.dispatchEvents() dirty = self.draw(pygame.display.get_surface()) pygame.display.update(dirty) - clock.tick(FRAMERATE) - + clock.tick() + + def stop(self) : + self._running = False + self.synth.system_reset() pygame.mouse.set_visible(True) self.cursor._stopBlink() @event_handler(pygame.KEYDOWN) def handleKeyDown(self, event) : if event.key == pygame.K_q: - self._running = False + self.stop() + + @event_handler(pygame.MOUSEBUTTONDOWN) + def onMouseDown(self, event) : + # TODO à cleaner : on vire le dernier élément + # parce qu'il s'agit du curseur + for col in reversed(self.sprites()[:-1]) : + if col.rect.collidepoint(*event.pos): + self.raiseColDown(col, event.pos) + break + + @event_handler(pygame.MOUSEBUTTONUP) + def onMouseUp(self, event) : + for col in reversed(self.sprites()[:-1]) : + if col.rect.collidepoint(*event.pos) : + self.raiseColUp(col, event.pos) + break - @event_handler(pygame.MOUSEMOTION) - def handleMouseMotion(self, event) : - pass + def onMouseMove(self, event) : + for col in reversed(self.sprites()[:-1]) : + if col.rect.collidepoint(*event.pos) : + self.raiseColOver(col, event.pos) + break + + def raiseColDown(self, col, pos) : + evt = pygame.event.Event(events.COLDOWN, column=col, pos=pos) + pygame.event.post(evt) + + def raiseColUp(self, col, pos) : + evt = pygame.event.Event(events.COLUP, column=col, pos=pos) + pygame.event.post(evt) + + def raiseColOver(self, col, pos) : + evt = pygame.event.Event(events.COLOVER, column=col, pos=pos) + pygame.event.post(evt) + + def getVelocity(self, pos) : + vel = (float(self.dispWidth) - pos[1]) / self.dispWidth + vel = int(vel * (MIDI_VELOCITY_RANGE[1] - MIDI_VELOCITY_RANGE[0])) + MIDI_VELOCITY_RANGE[0] + return vel + def getPan(self, index) : + pan = float(index) / (self.keyboardLength -1) + pan = int(pan * (MIDI_PAN_RANGE[1] - MIDI_PAN_RANGE[0])) + MIDI_PAN_RANGE[0] + return pan + -class PlayingScreen(_PlayingScreenBase) : +class PlayingScreen(PlayingScreenBase) : "fenêtre de jeu pour improvisation" + scale = [55, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72] def __init__(self, synth) : @@ -129,7 +163,7 @@ class PlayingScreen(_PlayingScreenBase) : @event_handler(events.NOTEON) def noteon(self, evt) : tone = evt.tone - self.synth.noteon(0, tone.midi, 64) + self.synth.noteon(0, tone.midi, 96) @event_handler(events.NOTEOFF) def noteoff(self, evt) : @@ -137,77 +171,72 @@ class PlayingScreen(_PlayingScreenBase) : self.synth.noteoff(0, tone.midi) -class SongPlayingScreen(_PlayingScreenBase) : +class SongPlayingScreen(PlayingScreenBase) : - def __init__(self, song) : - super(SongPlayingScreen, self).__init__(song.distinctNotes) + def __init__(self, synth, song, mode=PLAYING_MODES_DICT['EASY']) : + super(SongPlayingScreen, self).__init__(synth, song.distinctNotes) self.song = song + self.quarterNoteDuration = song.quarterNoteDuration + self.currentColumn = None + self.noteIterator = self.song.iterNotes() + self.displayNext() + if mode == PLAYING_MODES_DICT['NORMAL'] : + EventDispatcher.addEventListener(events.COLDOWN, self.handleColumnDown) + EventDispatcher.addEventListener(events.COLUP, self.handleColumnUp) + elif mode == PLAYING_MODES_DICT['EASY'] : + EventDispatcher.addEventListener(events.COLOVER, self.handleColumnOver) + - -class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : - - def __init__(self, group, hue, rect, tone) : - pygame.sprite.DirtySprite.__init__(self, group) - self.tone = tone - toneName = FONT.render(tone.nom, True, (0,0,0)) - sur = pygame.surface.Surface(rect.size) - rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) - sur.fill(rgba) - w, h = rect.w, rect.h - tw, th, = toneName.get_size() - toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) - sur.blit(toneName, toneRect) - self.stateOff = sur - self.rectOff = rect - - topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) - bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) - onWidth = rect.width * ON_COLUMN_OVERSIZING - onLeft = rect.centerx - onWidth / 2 - rectOn = pygame.Rect((onLeft, 0), - (onWidth, rect.height)) - self.stateOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) - w, h = rectOn.w, rectOn.h - toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) - self.stateOn.blit(toneName, toneRect) - self.rectOn = rectOn - - self.image = self.stateOff - self.rect = rect - - def update(self, state) : - group = self.groups()[0] - if state : - group.change_layer(self, 1) - self.image = self.stateOn - self.rect = self.rectOn - else : - group.change_layer(self, 0) - self.image = self.stateOff - self.rect = self.rectOff + def displayNext(self, event=None) : + if self.currentColumn: + self.currentColumn.update(False) + note, verseIndex = self.noteIterator.next() + syllabus = note.lyrics[verseIndex].syllabus() + column = self.columns[note.midi] + column.update(True, syllabus) + self.currentColumn = column + self.currentNote = note + self.currentNotePlayed = False - @event_handler(pygame.MOUSEBUTTONDOWN) - def onMouseDown(self, event) : - if self.rect.collidepoint(*event.pos) : - self.update(True) - self.raiseNoteOn() - - @event_handler(pygame.MOUSEBUTTONUP) - def onMouseUp(self, event) : - self.update(False) - self.raiseNoteOff() + def handleColumnDown(self, event) : + col = event.column + if col.state: + pan = self.getPan(col.index) + self.synth.cc(0, 10, pan) + vel = self.getVelocity(event.pos) + self.synth.noteon(0, col.tone.midi, vel) + self.currentNotePlayed = True - def raiseNoteOn(self) : - evt = pygame.event.Event(events.NOTEON, tone=self.tone) - pygame.event.post(evt) - - def raiseNoteOff(self) : - evt = pygame.event.Event(events.NOTEOFF, tone=self.tone) - pygame.event.post(evt) - - - -def hls_to_rgba_8bits(h, l, s, a=1) : - #convert to rgb ranging from 0 to 255 - rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (a,)] - return tuple(rgba) + def handleColumnUp(self, event) : + if self.currentNotePlayed : + self.synth.noteoff(0, self.currentColumn.tone.midi) + self.displayNext() + + def handleColumnOver(self, event) : + col = event.column + if col.state and not self.currentNotePlayed : + pan = self.getPan(col.index) + self.synth.cc(0, 10, pan) + vel = self.getVelocity(event.pos) + self.synth.noteon(0, col.tone.midi, vel) + SongPlayingScreen.setNoteTimeout( + int(self.currentNote.duration * \ + self.quarterNoteDuration) + ) + self.currentNotePlayed = True + + @event_handler(events.NOTEEND) + def clearTimeOutAndDisplayNext(self, evt) : + pygame.time.set_timer(evt.type, 0) + self.synth.noteoff(0, self.currentNote.midi) + self.displayNext() + + @staticmethod + def setNoteTimeout(delay) : + pygame.time.set_timer(events.NOTEEND, delay) + + def stop(self) : + pygame.time.set_timer(events.NOTEEND, 0) + super(SongPlayingScreen, self).stop() + + \ No newline at end of file