X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/8056dc2c3c20d098d82880edabac26ffe130cb09..46f3ffd7fdde386f41020171b5733e55a8e64a85:/src/app/widgets/playingscreen.py?ds=sidebyside diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py deleted file mode 100755 index fc6c801..0000000 --- a/src/app/widgets/playingscreen.py +++ /dev/null @@ -1,250 +0,0 @@ -# -*- coding: utf-8 -*- -""" -Écran de jeu MinWii : -bandes arc-en-ciel représentant un clavier. - -$Id$ -$URL$ -""" -import pygame -from cursors import WarpingCursor -from column import Column -import events -from eventutils import event_handler, EventDispatcher, EventHandlerMixin -import types -from musicxml import Tone - -from config import FRAMERATE -from config import BORDER -from config import FIRST_HUE -from config import DEFAULT_MIDI_VELOCITY - -from globals import BACKGROUND_LAYER -from globals import CURSOR_LAYER -from globals import PLAYING_MODES - -class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : - - def __init__(self, synth, distinctNotes=[]) : - """ - distinctNotes : notes disctinctes présentes dans la chanson - triées du plus grave au plus aigu. - """ - super(_PlayingScreenBase, self).__init__() - self.synth = synth - self.distinctNotes = distinctNotes - self.keyboardLength = 0 - self.keyboardRects = [] - self.cursor = None - self._initRects() - self.columns = {} - self._initColumns() - self._running = False - self.draw(pygame.display.get_surface()) - self._initCursor() - - - def _initRects(self) : - """ création des espaces réservés pour - afficher les colonnes. - """ - #ambitus = self.distinctNotes[-1].midi - self.distinctNotes[0].midi - #if ambitus <= 12 : - # self.keyboardLength = 8 - #else : - # self.keyboardLength = 11 - self.keyboardLength = len(self.distinctNotes) - - screen = pygame.display.get_surface() - - # taille de la zone d'affichage utile (bordure autour) - dispWidth = screen.get_width() - 2 * BORDER - dispHeight = screen.get_height() - 2 * BORDER - - columnWidth = int(round(float(dispWidth) / self.keyboardLength)) - - rects = [] - for i in range(self.keyboardLength) : - upperLeftCorner = (i*columnWidth + BORDER, BORDER) - rect = pygame.Rect(upperLeftCorner, (columnWidth, dispHeight)) - rects.append(rect) - - self.keyboardRects = rects - - def _initColumns(self) : - - hueStep = FIRST_HUE / (self.keyboardLength - 1) - for i, rect in enumerate(self.keyboardRects) : - hue = FIRST_HUE - hueStep * i - tone = self.distinctNotes[i] - c = Column(self, hue, rect, tone) - self.add(c, layer=BACKGROUND_LAYER) - self.columns[tone.midi] = c - - - def _initCursor(self) : - self.cursor = WarpingCursor(blinkMode=True) - self.add(self.cursor, layer=CURSOR_LAYER) - - def run(self): - self._running = True - clock = pygame.time.Clock() - pygame.display.flip() - pygame.mouse.set_visible(False) - while self._running : - EventDispatcher.dispatchEvents() - dirty = self.draw(pygame.display.get_surface()) - pygame.display.update(dirty) - clock.tick(FRAMERATE) - - pygame.mouse.set_visible(True) - self.cursor._stopBlink() - - @event_handler(pygame.KEYDOWN) - def handleKeyDown(self, event) : - if event.key == pygame.K_q: - self._running = False - - -class PlayingScreen(_PlayingScreenBase) : - "fenêtre de jeu pour improvisation" - - scale = [55, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72] - - def __init__(self, synth) : - distinctNotes = [] - for midi in self.scale : - tone = Tone(midi) - distinctNotes.append(tone) - - super(PlayingScreen, self).__init__(synth, distinctNotes) - - @event_handler(events.NOTEON) - def noteon(self, evt) : - tone = evt.tone - self.synth.noteon(0, tone.midi, DEFAULT_MIDI_VELOCITY) - - @event_handler(events.NOTEOFF) - def noteoff(self, evt) : - tone = evt.tone - self.synth.noteoff(0, tone.midi) - - -class SongPlayingScreen(_PlayingScreenBase) : - - def __init__(self, synth, song, mode=PLAYING_MODES['NORMAL']) : - super(SongPlayingScreen, self).__init__(synth, song.distinctNotes) - self.song = song - self.noteIterator = self.song.iterNotes() - self.play() - - def play(self) : - note, verseIndex = self.noteIterator.next() - syllabus = note.lyrics[verseIndex].syllabus() - column = self.columns[note.midi] - column.update(True, syllabus) - - - @event_handler(events.NOTEON) - def noteon(self, evt) : - tone = evt.tone - self.synth.noteon(0, tone.midi, DEFAULT_MIDI_VELOCITY) - - @event_handler(events.NOTEOFF) - def noteoff(self, evt) : - tone = evt.tone - self.synth.noteoff(0, tone.midi) - - - -#class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : -# -# def __init__(self, group, hue, rect, tone) : -# pygame.sprite.DirtySprite.__init__(self, group) -# self.state = False -# -# # nom de l'intonation -# self.tone = tone -# toneName = FONT.render(tone.nom, True, (0,0,0)) -# -# # état off : surface unie et nom de l'intonation -# sur = pygame.surface.Surface(rect.size) -# rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) -# sur.fill(rgba) -# w, h = rect.w, rect.h -# tw, th, = toneName.get_size() -# toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) -# sur.blit(toneName, toneRect) -# self.surOff = sur -# self.rectOff = rect -# -# -# # état on : surface dégradée avec nom de la note avec largeur agrandie -# topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) -# bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) -# onWidth = rect.width * ON_COLUMN_OVERSIZING -# onLeft = rect.centerx - onWidth / 2 -# rectOn = pygame.Rect((onLeft, 0), -# (onWidth, rect.height)) -# self.surOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) -# w, h = rectOn.w, rectOn.h -# toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) -# self.surOn.blit(toneName, toneRect) -# self.rectOn = rectOn -# -# self.image = self.surOff -# self.rect = rect -# #EventDispatcher.addEventListener(pygame.MOUSEBUTTONDOWN, self.onMouseDown) -# #EventDispatcher.addEventListener(pygame.MOUSEBUTTONUP, self.onMouseUp) -# -# def update(self, state, syllabus='') : -# group = self.groups()[0] -# if state == self.state : -# # no changes -# return -# if state : -# group.change_layer(self, FOREGROUND_LAYER) -# sur = self.surOn -# if syllabus : -# sur = sur.copy() -# renderedSyl = FONT.render(syllabus, True, (0,0,0)) -# sw, sh, = renderedSyl.get_size() -# w, h = self.rectOn.w, self.rectOn.h -# sylRect = pygame.Rect(((w - sw) / 2, (h - sh) / 2), (sw, sh)) -# sur.blit(renderedSyl, sylRect) -# -# self.image = sur -# self.rect = self.rectOn -# else : -# group.change_layer(self, BACKGROUND_LAYER) -# self.image = self.surOff -# self.rect = self.rectOff -# self.state = state -# self.dirty = 1 -# -# @event_handler(pygame.MOUSEBUTTONDOWN) -# def onMouseDown(self, event) : -# if self.rect.collidepoint(*event.pos) : -# self.update(True) -# self.raiseNoteOn() -# -# @event_handler(pygame.MOUSEBUTTONUP) -# def onMouseUp(self, event) : -# self.update(False) -# self.raiseNoteOff() -# -# def raiseNoteOn(self) : -# evt = pygame.event.Event(events.NOTEON, tone=self.tone) -# pygame.event.post(evt) -# -# def raiseNoteOff(self) : -# evt = pygame.event.Event(events.NOTEOFF, tone=self.tone) -# pygame.event.post(evt) -# -# -# -#def hls_to_rgba_8bits(h, l, s, a=1) : -# #convert to rgb ranging from 0 to 255 -# rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (a,)] -# return tuple(rgba) -# \ No newline at end of file