X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/855472fc15f855881b98149078b6645309278b8a..46f3ffd7fdde386f41020171b5733e55a8e64a85:/src/app/widgets/cursors.py?ds=inline diff --git a/src/app/widgets/cursors.py b/src/app/widgets/cursors.py deleted file mode 100755 index 6b0d6e8..0000000 --- a/src/app/widgets/cursors.py +++ /dev/null @@ -1,85 +0,0 @@ -# -*- coding: utf-8 -*- -""" -Curseurs winwii - -$Id$ -$URL$ -""" - -import pygame -import os -from eventutils import EventHandlerMixin, event_handler -from itertools import cycle -from pygame.locals import MOUSEBUTTONDOWN, MOUSEBUTTONUP, USEREVENT -TIMEOUT = USEREVENT + 1 - -class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin): - ''' - The class for animating the warping cursor - ''' - - @staticmethod - def _get_theme_images(name) : - basePath = os.path.abspath(__file__).split(os.path.sep)[:-1] - basePath.append('data') - basePath.append(name) - basePath = os.path.sep.join(basePath) - images = [f for f in os.listdir(basePath) if os.path.splitext(f)[1] == '.png'] - return basePath, images - - - def __init__(self, theme='black', duration=75, blink=True): - pygame.sprite.Sprite.__init__(self) - imagesPath, images = WarpingCursor._get_theme_images(theme) - flashImage = images.pop(images.index('flash.png')) - flashImagePath = os.path.sep.join([imagesPath, flashImage]) - self.flashImage = pygame.image.load(flashImagePath).convert_alpha() - images.sort(lambda a, b : cmp(*[int(os.path.splitext(f)[0]) for f in [a, b]])) - - self.images = [] - for img in images : - imagePath = os.path.sep.join([imagesPath, img]) - img = pygame.image.load(imagePath).convert_alpha() - self.images.append(img) - - # assumes that all images have same dimensions - self.width = self.images[0].get_width() - self.height = self.images[0].get_height() - self.duration = duration - - self.image = self.images[0] - self.rect = pygame.Rect((0,0), (self.width, self.height)) - self.update() - - self.blink = blink - if blink : - self._startBlink() - - def _startBlink(self) : - pygame.time.set_timer(TIMEOUT, self.duration) - self.iterator = self.iterImages() - - def iterImages(self) : - for img in cycle(self.images) : - yield img - - @event_handler(TIMEOUT) - def loadNext(self, event) : - if self.blink : - self.image = self.iterator.next() - self.update() - - @event_handler(MOUSEBUTTONDOWN) - def flashOn(self, event) : - self.blink=False - self.image = self.flashImage - self.update() - - @event_handler(MOUSEBUTTONUP) - def flashOff(self, event) : - self.blink = True - self.loadNext(event) - - def update(self) : - surface = pygame.display.get_surface() - surface.blit(self.image, self.rect)