X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/898cc352cb6624da41e4befd97a07c99243433a4..2135d89d4f79d723151df0c6f2ed0206fa71cd64:/src/app/minwii.py?ds=inline diff --git a/src/app/minwii.py b/src/app/minwii.py index 56047ad..1cf7daf 100755 --- a/src/app/minwii.py +++ b/src/app/minwii.py @@ -9,6 +9,7 @@ $URL$ import pygame from pgu.gui import Desktop from pgu.gui import QUIT +from widgets.launch import LaunchScreen from widgets.home import Home from widgets.playingscreen import SongPlayingScreen, PlayingScreen from widgets.instrumentselector import InstrumentSelector @@ -16,29 +17,70 @@ from synth import Synth from eventutils import EventDispatcher from musicxml import musicXml2Song from config import SONG_FILE_PATH +from globals import PLAYING_MODES_DICT + class MinWii(object): - def __init__(self) : - #app = Desktop() - #synth = Synth() + def __init__(self, wimoteSupport=True) : + LaunchScreen() + app = Desktop() + synth = Synth() + + modeResolution = (1024,768) + + if wimoteSupport : + from pywiiuse import pygame_wiimouse + from pywiiuse.PyWiiUse import IR_BELOW + pygame_wiimouse.init(1, 5) # look for 1, wait 5 seconds + n = pygame_wiimouse.get_count() + print '%d wiimotes' % n + WT = pygame_wiimouse.WT + WT.pause() + wm = pygame_wiimouse.Wiimote(0) # access the wiimote object + wm.enable_accels(0) # turn on acceleration reporting + wm.enable_ir(1, vres = modeResolution, position=IR_BELOW) + else : + class _WTFacade : + def pause(self): + pass + def resume(self): + pass + WT = _WTFacade() + + pygame.display.set_mode(modeResolution) + pygame.display.set_caption('MinWii') while True : - #home = Home(songPath=SONG_FILE_PATH) - #home.connect(QUIT, app.quit) - #app.run(home) - #app.close(home) + # sélection de la chanson + home = Home(songPath=SONG_FILE_PATH) + home.connect(QUIT, app.quit) + app.run(home) + app.close(home) + returnValue = home.returnValue + if not returnValue : + break + # sélection de l'instrument + WT.resume() selector = InstrumentSelector() selector.run() selector.stop() pygame.event.clear() EventDispatcher.reset() - break + instrumentDescription = selector.selectedInstrument - song = musicXml2Song(home.songFile, printNotes=True) - synth.program_select(0, 0, 0) - playingScreen = SongPlayingScreen(synth, song) + # lancement du lecteur / clavier + songFile = home.songFile + playMode = home.modeSelect.value + playMode = PLAYING_MODES_DICT[playMode] + song = musicXml2Song(songFile) + bank, preset = instrumentDescription['bank'], instrumentDescription['preset'] + octave = instrumentDescription.get('octave', 0) + synth.adjust_octave(0, octave) + synth.program_select(0, bank, preset) + playingScreen = SongPlayingScreen(synth, song, mode=playMode) playingScreen.run() pygame.event.clear() EventDispatcher.reset() + WT.pause()