X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/8e4a9825b3464ea2600eb193151b03f903aed5f4..a949d504ea9d83f36063583f9b2bd9f2f24b7b3f:/src/app/widgets/playingscreen.py diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index b4d5cb4..1a014e7 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -10,11 +10,14 @@ import pygame from colorsys import hls_to_rgb from gradients import gradients from cursors import WarpingCursor +import events from eventutils import event_handler, EventDispatcher, EventHandlerMixin from math import floor import types from musicxml import Tone +import fluidsynth +from config import FRAMERATE from config import BORDER from config import FIRST_HUE from config import OFF_LUMINANCE @@ -27,7 +30,7 @@ from config import ON_COLUMN_ALPHA from config import FONT from config import FONT_COLOR -class _PlayingScreenBase(pygame.sprite.LayeredUpdates, EventHandlerMixin) : +class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : def __init__(self, distinctNotes=[]) : """ @@ -94,7 +97,7 @@ class _PlayingScreenBase(pygame.sprite.LayeredUpdates, EventHandlerMixin) : EventDispatcher.dispatchEvents() dirty = self.draw(pygame.display.get_surface()) pygame.display.update(dirty) - clock.tick(50) + clock.tick(FRAMERATE) @event_handler(pygame.KEYDOWN) def handleKeyDown(self, event) : @@ -117,7 +120,30 @@ class PlayingScreen(_PlayingScreenBase) : tone = Tone(midi) distinctNotes.append(tone) - super(PlayingScreen, self).__init__(distinctNotes) + super(PlayingScreen, self).__init__(distinctNotes) + + #cracra code + soundFont = '/Users/pinbe/dev/minwii/fluid-soundfont-3.1/FluidR3_GM.sf2' + bank = preset = 0 + + self.fs = fs = fluidsynth.Synth() + fs.start() + self.fsid = fsid = fs.sfload(soundFont) + fs.program_select(0, fsid, bank, preset) + + def __del__(self) : + self.fs.delete() + + @event_handler(events.NOTEON) + def noteon(self, evt) : + tone = evt.tone + self.fs.noteon(0, tone.midi, 64) + + @event_handler(events.NOTEOFF) + def noteoff(self, evt) : + tone = evt.tone + self.fs.noteoff(0, tone.midi) + class SongPlayingScreen(_PlayingScreenBase) : @@ -134,13 +160,19 @@ class SongPlayingScreenTest(_PlayingScreenBase) : super(SongPlayingScreenTest, self).__init__([o]) -class Column(pygame.sprite.Sprite, EventHandlerMixin) : +class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : def __init__(self, group, hue, rect, tone) : - pygame.sprite.Sprite.__init__(self, group) + pygame.sprite.DirtySprite.__init__(self, group) + self.tone = tone + toneName = FONT.render(tone.nom, True, (0,0,0)) sur = pygame.surface.Surface(rect.size) rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) sur.fill(rgba) + w, h = rect.w, rect.h + tw, th, = toneName.get_size() + toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) + sur.blit(toneName, toneRect) self.stateOff = sur self.rectOff = rect @@ -151,11 +183,13 @@ class Column(pygame.sprite.Sprite, EventHandlerMixin) : rectOn = pygame.Rect((onLeft, 0), (onWidth, rect.height)) self.stateOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) + w, h = rectOn.w, rectOn.h + toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) + self.stateOn.blit(toneName, toneRect) self.rectOn = rectOn self.image = self.stateOff self.rect = rect - self.toneName = FONT.render(tone.nom, True, (0,0,0)) def update(self, state) : group = self.groups()[0] @@ -172,16 +206,20 @@ class Column(pygame.sprite.Sprite, EventHandlerMixin) : def onMouseDown(self, event) : if self.rect.collidepoint(*event.pos) : self.update(True) + self.raiseNoteOn() @event_handler(pygame.MOUSEBUTTONUP) def onMouseUp(self, event) : self.update(False) + self.raiseNoteOff() def raiseNoteOn(self) : - pass - + evt = pygame.event.Event(events.NOTEON, tone=self.tone) + pygame.event.post(evt) + def raiseNoteOff(self) : - pass + evt = pygame.event.Event(events.NOTEOFF, tone=self.tone) + pygame.event.post(evt)