X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/8e4a9825b3464ea2600eb193151b03f903aed5f4..f7094076a9f447c33341612d1a530141d35d1a3a:/src/app/widgets/playingscreen.py?ds=sidebyside diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index b4d5cb4..4638267 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -7,61 +7,58 @@ $Id$ $URL$ """ import pygame -from colorsys import hls_to_rgb -from gradients import gradients from cursors import WarpingCursor +from column import Column +import events from eventutils import event_handler, EventDispatcher, EventHandlerMixin -from math import floor import types from musicxml import Tone +from config import FRAMERATE from config import BORDER from config import FIRST_HUE -from config import OFF_LUMINANCE -from config import OFF_SATURATION -from config import ON_TOP_LUMINANCE -from config import ON_BOTTOM_LUMINANCE -from config import ON_SATURATION -from config import ON_COLUMN_OVERSIZING -from config import ON_COLUMN_ALPHA -from config import FONT -from config import FONT_COLOR - -class _PlayingScreenBase(pygame.sprite.LayeredUpdates, EventHandlerMixin) : - - def __init__(self, distinctNotes=[]) : +from config import DEFAULT_MIDI_VELOCITY + +from globals import BACKGROUND_LAYER +from globals import CURSOR_LAYER +from globals import PLAYING_MODES_DICT + +class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : + + def __init__(self, synth, distinctNotes=[]) : """ distinctNotes : notes disctinctes présentes dans la chanson triées du plus grave au plus aigu. """ super(_PlayingScreenBase, self).__init__() + self.synth = synth self.distinctNotes = distinctNotes self.keyboardLength = 0 self.keyboardRects = [] self.cursor = None self._initRects() + self.columns = {} self._initColumns() self._running = False self.draw(pygame.display.get_surface()) - self._initCursor() - - + self._initCursor() def _initRects(self) : """ création des espaces réservés pour afficher les colonnes. """ - ambitus = self.distinctNotes[-1].midi - self.distinctNotes[0].midi - if ambitus <= 12 : - self.keyboardLength = 8 - else : - self.keyboardLength = 11 + #ambitus = self.distinctNotes[-1].midi - self.distinctNotes[0].midi + #if ambitus <= 12 : + # self.keyboardLength = 8 + #else : + # self.keyboardLength = 11 + self.keyboardLength = len(self.distinctNotes) screen = pygame.display.get_surface() # taille de la zone d'affichage utile (bordure autour) - dispWidth = screen.get_width() - 2 * BORDER - dispHeight = screen.get_height() - 2 * BORDER + self.dispWidth = dispWidth = screen.get_width() - 2 * BORDER + self.dispHeight = dispHeight = screen.get_height() - 2 * BORDER columnWidth = int(round(float(dispWidth) / self.keyboardLength)) @@ -80,112 +77,155 @@ class _PlayingScreenBase(pygame.sprite.LayeredUpdates, EventHandlerMixin) : hue = FIRST_HUE - hueStep * i tone = self.distinctNotes[i] c = Column(self, hue, rect, tone) - self.add(c, layer=0) + self.add(c, layer=BACKGROUND_LAYER) + self.columns[tone.midi] = c + def _initCursor(self) : self.cursor = WarpingCursor(blinkMode=True) - self.add(self.cursor, layer=2) + self.add(self.cursor, layer=CURSOR_LAYER) def run(self): self._running = True clock = pygame.time.Clock() pygame.display.flip() + pygame.mouse.set_visible(False) while self._running : EventDispatcher.dispatchEvents() dirty = self.draw(pygame.display.get_surface()) pygame.display.update(dirty) - clock.tick(50) + clock.tick(FRAMERATE) + + def stop(self) : + self._running = False + self.synth.system_reset() + pygame.mouse.set_visible(True) + self.cursor._stopBlink() @event_handler(pygame.KEYDOWN) def handleKeyDown(self, event) : if event.key == pygame.K_q: - self._running = False + self.stop() + + @event_handler(pygame.MOUSEBUTTONDOWN) + def onMouseDown(self, event) : + # TODO à cleaner : on vire le dernier élément + # parce qu'il s'agit du curseur + for col in reversed(self.sprites()[:-1]) : + if col.rect.collidepoint(*event.pos): + self.raiseColDown(col) + break + + @event_handler(pygame.MOUSEBUTTONUP) + def onMouseUp(self, event) : + for col in reversed(self.sprites()[:-1]) : + if col.rect.collidepoint(*event.pos) : + self.raiseColUp(col) + break - @event_handler(pygame.MOUSEMOTION) - def handleMouseMotion(self, event) : - pass - + def onMouseMove(self, event) : + for col in reversed(self.sprites()[:-1]) : + if col.rect.collidepoint(*event.pos) : + self.raiseColOver(col) + break + + def raiseColDown(self, col) : + evt = pygame.event.Event(events.COLDOWN, column=col) + pygame.event.post(evt) + + def raiseColUp(self, col) : + evt = pygame.event.Event(events.COLUP, column=col) + pygame.event.post(evt) + + def raiseColOver(self, col) : + evt = pygame.event.Event(events.COLOVER, column=col) + pygame.event.post(evt) + class PlayingScreen(_PlayingScreenBase) : "fenêtre de jeu pour improvisation" + scale = [55, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72] - def __init__(self) : + def __init__(self, synth) : distinctNotes = [] for midi in self.scale : tone = Tone(midi) distinctNotes.append(tone) - super(PlayingScreen, self).__init__(distinctNotes) - + super(PlayingScreen, self).__init__(synth, distinctNotes) + + @event_handler(events.NOTEON) + def noteon(self, evt) : + tone = evt.tone + self.synth.noteon(0, tone.midi, DEFAULT_MIDI_VELOCITY) + + @event_handler(events.NOTEOFF) + def noteoff(self, evt) : + tone = evt.tone + self.synth.noteoff(0, tone.midi) + class SongPlayingScreen(_PlayingScreenBase) : - def __init__(self, song) : - super(SongPlayingScreen, self).__init__(song.distinctNotes) + def __init__(self, synth, song, mode=PLAYING_MODES_DICT['EASY']) : + super(SongPlayingScreen, self).__init__(synth, song.distinctNotes) self.song = song - -class SongPlayingScreenTest(_PlayingScreenBase) : - def __init__(self) : - class C:pass - o = C() - o.midi=1 - super(SongPlayingScreenTest, self).__init__([o]) + self.quarterNoteDuration = song.quarterNoteDuration + self.currentColumn = None + self.noteIterator = self.song.iterNotes() + self.displayNext() + if mode == PLAYING_MODES_DICT['NORMAL'] : + EventDispatcher.addEventListener(events.COLDOWN, self.handleColumnDown) + EventDispatcher.addEventListener(events.COLUP, self.handleColumnUp) + elif mode == PLAYING_MODES_DICT['EASY'] : + EventDispatcher.addEventListener(events.COLOVER, self.handleColumnOver) + - -class Column(pygame.sprite.Sprite, EventHandlerMixin) : + def displayNext(self, event=None) : + if self.currentColumn: + self.currentColumn.update(False) + note, verseIndex = self.noteIterator.next() + syllabus = note.lyrics[verseIndex].syllabus() + column = self.columns[note.midi] + column.update(True, syllabus) + self.currentColumn = column + self.currentNote = note + self.currentNotePlayed = False - def __init__(self, group, hue, rect, tone) : - pygame.sprite.Sprite.__init__(self, group) - sur = pygame.surface.Surface(rect.size) - rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) - sur.fill(rgba) - self.stateOff = sur - self.rectOff = rect - - topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) - bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) - onWidth = rect.width * ON_COLUMN_OVERSIZING - onLeft = rect.centerx - onWidth / 2 - rectOn = pygame.Rect((onLeft, 0), - (onWidth, rect.height)) - self.stateOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) - self.rectOn = rectOn - - self.image = self.stateOff - self.rect = rect - self.toneName = FONT.render(tone.nom, True, (0,0,0)) + def handleColumnDown(self, event) : + col = event.column + if col.state: + self.synth.noteon(0, col.tone.midi, DEFAULT_MIDI_VELOCITY) + self.currentNotePlayed = True - def update(self, state) : - group = self.groups()[0] - if state : - group.change_layer(self, 1) - self.image = self.stateOn - self.rect = self.rectOn - else : - group.change_layer(self, 0) - self.image = self.stateOff - self.rect = self.rectOff + def handleColumnUp(self, event) : + if self.currentNotePlayed : + self.synth.noteoff(0, self.currentColumn.tone.midi) + self.displayNext() - @event_handler(pygame.MOUSEBUTTONDOWN) - def onMouseDown(self, event) : - if self.rect.collidepoint(*event.pos) : - self.update(True) - - @event_handler(pygame.MOUSEBUTTONUP) - def onMouseUp(self, event) : - self.update(False) + def handleColumnOver(self, event) : + col = event.column + if col.state and not self.currentNotePlayed : + self.synth.noteon(0, col.tone.midi, DEFAULT_MIDI_VELOCITY) + SongPlayingScreen.setNoteTimeout( + int(self.currentNote.duration * \ + self.quarterNoteDuration) + ) + self.currentNotePlayed = True - def raiseNoteOn(self) : - pass + @event_handler(events.NOTEEND) + def clearTimeOutAndDisplayNext(self, evt) : + pygame.time.set_timer(evt.type, 0) + self.synth.noteoff(0, self.currentNote.midi) + self.displayNext() - def raiseNoteOff(self) : - pass - + @staticmethod + def setNoteTimeout(delay) : + pygame.time.set_timer(events.NOTEEND, delay) + + def stop(self) : + pygame.time.set_timer(events.NOTEEND, 0) + super(SongPlayingScreen, self).stop() - -def hls_to_rgba_8bits(h, l, s, a=1) : - #convert to rgb ranging from 0 to 255 - rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (a,)] - return tuple(rgba)