X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/967c3023786aaf8753d5a7597c4a418d95807c5b..2135d89d4f79d723151df0c6f2ed0206fa71cd64:/src/app/minwii.py diff --git a/src/app/minwii.py b/src/app/minwii.py index 06e33f7..1cf7daf 100755 --- a/src/app/minwii.py +++ b/src/app/minwii.py @@ -17,16 +17,37 @@ from synth import Synth from eventutils import EventDispatcher from musicxml import musicXml2Song from config import SONG_FILE_PATH -from time import sleep +from globals import PLAYING_MODES_DICT + class MinWii(object): - def __init__(self) : + def __init__(self, wimoteSupport=True) : LaunchScreen() app = Desktop() synth = Synth() modeResolution = (1024,768) + + if wimoteSupport : + from pywiiuse import pygame_wiimouse + from pywiiuse.PyWiiUse import IR_BELOW + pygame_wiimouse.init(1, 5) # look for 1, wait 5 seconds + n = pygame_wiimouse.get_count() + print '%d wiimotes' % n + WT = pygame_wiimouse.WT + WT.pause() + wm = pygame_wiimouse.Wiimote(0) # access the wiimote object + wm.enable_accels(0) # turn on acceleration reporting + wm.enable_ir(1, vres = modeResolution, position=IR_BELOW) + else : + class _WTFacade : + def pause(self): + pass + def resume(self): + pass + WT = _WTFacade() + pygame.display.set_mode(modeResolution) pygame.display.set_caption('MinWii') @@ -41,6 +62,7 @@ class MinWii(object): break # sélection de l'instrument + WT.resume() selector = InstrumentSelector() selector.run() selector.stop() @@ -49,10 +71,16 @@ class MinWii(object): instrumentDescription = selector.selectedInstrument # lancement du lecteur / clavier - song = musicXml2Song(home.songFile) + songFile = home.songFile + playMode = home.modeSelect.value + playMode = PLAYING_MODES_DICT[playMode] + song = musicXml2Song(songFile) bank, preset = instrumentDescription['bank'], instrumentDescription['preset'] + octave = instrumentDescription.get('octave', 0) + synth.adjust_octave(0, octave) synth.program_select(0, bank, preset) - playingScreen = SongPlayingScreen(synth, song) + playingScreen = SongPlayingScreen(synth, song, mode=playMode) playingScreen.run() pygame.event.clear() EventDispatcher.reset() + WT.pause()