X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/975ed3f44e237886978f0063f2907baa8eaf46c1..dcb9290b9379098e8946d3ef98e4d7998c434105:/src/kinect/pygamedisplay.py diff --git a/src/kinect/pygamedisplay.py b/src/kinect/pygamedisplay.py index 7b646ad..17ab173 100755 --- a/src/kinect/pygamedisplay.py +++ b/src/kinect/pygamedisplay.py @@ -15,7 +15,6 @@ SCREEN_SIZE = 640, 480 SCREEN_TITLE = "Kinect debug" FPS = 30 - class RGB : def __init__(self) : self.context = Context() @@ -24,18 +23,78 @@ class RGB : self.imgGene.create(self.context) self.imgGene.set_resolution_preset(RES_VGA) self.imgGene.fps = FPS + + self.depthGene = DepthGenerator() + self.depthGene.create(self.context) + self.depthGene.set_resolution_preset(RES_VGA) + self.depthGene.fps = FPS + + self.handsGene = HandsGenerator() + self.handsGene.create(self.context) + self.handsGene.register_hand_cb(self.handCreateCB, self.handUpdateCB, self.handDestroyCB) + + self.gestGene = GestureGenerator() + self.gestGene.create(self.context) + self.gestGene.add_gesture('Click') + self.gestGene.register_gesture_cb(self.gestureRecognizedCB, self.gestureProgressCB) + + + self.userGene = UserGenerator() + self.userGene.create(self.context) + self.userGene.register_user_cb(self.newUserCB, self.lostUserCB) + self.context.start_generating_all() + + screen = pygame.display.get_surface() + self.xratio = float(screen.get_size()[0]) / SCREEN_SIZE[0] + self.yratio = float(screen.get_size()[1]) / SCREEN_SIZE[1] + + def getProjPos(self, realPos) : + return self.depthGene.to_projective([realPos])[0] + + def setMousePosition(self, realPos) : + x, y, z = self.getProjPos(realPos) + # mirror + x = SCREEN_SIZE[0] - x + # scale + x, y = x * self.xratio, y * self.yratio + pygame.mouse.set_pos(int(x), int(y)) + + def handCreateCB(self, src, id, pos, time): + print 'Create ', id, pos + + def handUpdateCB(self, src, id, pos, time): + self.setMousePosition(pos) + + def handDestroyCB(self, src, id, time): + print 'Destroy ', id + + def gestureRecognizedCB(self, src, gesture, id, end_point) : + print 'gestureDetected', src, gesture, id, end_point + + def gestureProgressCB(self, src, gesture, point, progress) : + print 'gestureProgress', src, gesture, point, progress + self.handsGene.start_generating() + self.handsGene.start_tracking(point) + + def newUserCB(self, *args, **kw) : + print 'newUserCB', args, kw + + def lostUserCB(self, *args, **kw) : + print 'lostUserCB', args, kw + def capture(self) : rgb_frame = numpy.fromstring(self.imgGene.get_raw_image_map_bgr(), dtype=numpy.uint8).reshape(480, 640, 3) image = cv.fromarray(rgb_frame) cv.CvtColor(cv.fromarray(rgb_frame), image, cv.CV_BGR2RGB) pyimage = pygame.image.frombuffer(image.tostring(), cv.GetSize(image), 'RGB') - return pyimage def update(self) : - return self.context.wait_one_update_all(self.imgGene) + self.context.wait_any_update_all() + #self.context.wait_and_update_all() + #return self.context.wait_one_update_all(self.imgGene) class RGBSprite(pygame.sprite.DirtySprite, RGB) :