X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/a7c9d1fda4c70e7213db409ca66b1555e6539c21..5f3d5fdc66dc67db40c5021a44380283bf97c9f7:/src/app/minwii.py diff --git a/src/app/minwii.py b/src/app/minwii.py index 6e29cd9..b279000 100755 --- a/src/app/minwii.py +++ b/src/app/minwii.py @@ -6,13 +6,58 @@ $Id$ $URL$ """ -#from pgu.gui import Desktop -#from pgu.gui import QUIT +import pygame +from pgu.gui import Desktop +from pgu.gui import QUIT +from widgets.launch import LaunchScreen from widgets.home import Home -from widgets.playingscreen import _PlayingScreenBase, SongPlayingScreenTest +from widgets.playingscreen import SongPlayingScreen, PlayingScreen +from widgets.instrumentselector import InstrumentSelector +from synth import Synth +from eventutils import EventDispatcher +from musicxml import musicXml2Song +from config import SONG_FILE_PATH +from globals import PLAYING_MODES_DICT class MinWii(object): def __init__(self) : - playingScreen = SongPlayingScreenTest() - playingScreen.run() + LaunchScreen() + app = Desktop() + synth = Synth() + + modeResolution = (1024,768) + pygame.display.set_mode(modeResolution) + pygame.display.set_caption('MinWii') + + while True : + # sélection de la chanson + home = Home(songPath=SONG_FILE_PATH) + home.connect(QUIT, app.quit) + app.run(home) + app.close(home) + returnValue = home.returnValue + if not returnValue : + break + + # sélection de l'instrument + selector = InstrumentSelector() + selector.run() + selector.stop() + pygame.event.clear() + EventDispatcher.reset() + instrumentDescription = selector.selectedInstrument + + # lancement du lecteur / clavier + songFile = home.songFile + playMode = home.modeSelect.value + playMode = PLAYING_MODES_DICT[playMode] + song = musicXml2Song(songFile) + bank, preset = instrumentDescription['bank'], instrumentDescription['preset'] + octave = instrumentDescription.get('octave', 0) + synth.adjust_octave(0, octave) + synth.program_select(0, bank, preset) + playingScreen = SongPlayingScreen(synth, song, mode=playMode) + playingScreen.run() + pygame.event.clear() + EventDispatcher.reset()