X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/c45ad7aa755a1d37d56c49bb8f3f9aba9b51476e..a1cb64098e2a34d115378fdced1044da37e94395:/src/app/widgets/playingscreen.py diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index 8eeaf79..23f2643 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -9,18 +9,24 @@ $URL$ import pygame from colorsys import hls_to_rgb from gradients import gradients +from cursors import WarpingCursor +from eventutils import event_handler, EventHandlerMixin from math import floor +import types # TODO : positionner cette constance en fonction de la résolution d'affichage # externaliser la conf. BORDER = 5 # 5px FIRST_HUE = 0.6 -OFF_LUMINANCE = 0.1 +OFF_LUMINANCE = 0.2 OFF_SATURATION = 1 ON_TOP_LUMINANCE = 0.6 ON_BOTTOM_LUMINANCE = 0.9 ON_SATURATION = 1 +ON_COLUMN_OVERSIZING = 1.5 + + +class _PlayingScreenBase(pygame.sprite.OrderedUpdates, EventHandlerMixin) : -class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : def __init__(self, distinctNotes=[]) : """ distinctNotes : notes disctinctes présentes dans la chanson @@ -30,8 +36,12 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : self.distinctNotes = distinctNotes self.keyboardLength = 0 self.keyboardRects = [] + self.cursor = None self._initRects() self._initColumns() + self._running = False + self.draw(pygame.display.get_surface()) + self._initCursor() @@ -66,16 +76,47 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : hueStep = FIRST_HUE / (self.keyboardLength - 1) for i, rect in enumerate(self.keyboardRects) : hue = FIRST_HUE - hueStep * i + print hue c = Column(hue, rect) self.add(c) - + + def _initCursor(self) : + self.cursor = WarpingCursor() + #self.add(self.cursor) + def highlightColumn(self, index) : for i, sprite in enumerate(self.sprites()) : sprite.update(i==index) self.draw(pygame.display.get_surface()) - + + def run(self): + self._running = True + while self._running : + pygame.display.flip() + events = pygame.event.get() + for event in events: + self.input(event) + def input(self, event) : + handler = getattr(self, 'eventHandler%s' % event.type, lambda e:None) + handler(event) + + @event_handler(pygame.KEYDOWN) + def handleKeyDown(self, event) : + if event.key == pygame.K_q: + self._running = False + uni = event.unicode + + if uni.isdigit() and int(uni) <=8 : + self.highlightColumn(int(uni)) + + @event_handler(pygame.MOUSEMOTION) + def handleMouseMotion(self, event) : + pass + + + class SongPlayingScreen(_PlayingScreenBase) : @@ -89,45 +130,6 @@ class SongPlayingScreenTest(_PlayingScreenBase) : o = C() o.midi=1 super(SongPlayingScreenTest, self).__init__([o]) - self.__running = True - #pygame.display.flip() - #raw_input('allez ?') - - def run(self): - while self.__running : - pygame.display.flip() - events = pygame.event.get() - for event in events: - self.input(event) - - def input(self, event) : - if event.type == pygame.KEYDOWN: - if event.key == pygame.K_q: - self.__running = False - uni = event.unicode - if uni.isdigit() and int(uni) <=8 : - self.highlightColumn(int(uni)) - - - # if event.key == pygame.K_i: - # self.backToInstrumentChoice = True - # self.done = True - # - # if event.key == pygame.K_w: - # self.nextLevel = 0 - # self.done = True - # - # if event.key == pygame.K_e: - # self.nextLevel = 1 - # self.done = True - # - # if event.key == pygame.K_r: - # self.nextLevel = 2 - # self.done = True - # - # if event.key == pygame.K_t: - # self.nextLevel = 3 - # self.done = True class Column(pygame.sprite.Sprite) : @@ -138,11 +140,13 @@ class Column(pygame.sprite.Sprite) : rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) sur.fill(rgba) self.stateOff = sur + self.rectOff = rect topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION) bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION) - size = rect.inflate(2*rect.width,0).size - self.stateOn = gradients.vertical(size, topRgba, bottomRgba) + rectOn = rect.inflate(ON_COLUMN_OVERSIZING * rect.width, 0) + self.stateOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) + self.rectOn = rectOn self.image = self.stateOff self.rect = rect @@ -150,11 +154,12 @@ class Column(pygame.sprite.Sprite) : def update(self, state) : if state : self.image = self.stateOn + self.rect = self.rectOn else : self.image = self.stateOff + self.rect = self.rectOff def hls_to_rgba_8bits(h, l, s) : #convert to rgb ranging from 0 to 255 rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (1,)] return tuple(rgba) - \ No newline at end of file