X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/cd9c8148f1d4c6ea534b92bef5fd97bcc1afb0b2..a7c9d1fda4c70e7213db409ca66b1555e6539c21:/src/app/widgets/playingscreen.py?ds=sidebyside diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index a9b62d2..0c5e2a4 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -9,10 +9,13 @@ $URL$ import pygame from colorsys import hls_to_rgb from gradients import gradients +from cursors import WarpingCursor +from eventutils import event_handler, EventDispatcher, EventHandlerMixin from math import floor +import types # TODO : positionner cette constance en fonction de la résolution d'affichage # externaliser la conf. -BORDER = 5 # 5px +BORDER = 0 # 5px FIRST_HUE = 0.6 OFF_LUMINANCE = 0.2 OFF_SATURATION = 1 @@ -21,7 +24,9 @@ ON_BOTTOM_LUMINANCE = 0.9 ON_SATURATION = 1 ON_COLUMN_OVERSIZING = 1.5 -class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : + +class _PlayingScreenBase(pygame.sprite.OrderedUpdates, EventHandlerMixin) : + def __init__(self, distinctNotes=[]) : """ distinctNotes : notes disctinctes présentes dans la chanson @@ -31,9 +36,12 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : self.distinctNotes = distinctNotes self.keyboardLength = 0 self.keyboardRects = [] + self.cursor = None self._initRects() self._initColumns() self._running = False + self.draw(pygame.display.get_surface()) + self._initCursor() @@ -68,10 +76,13 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : hueStep = FIRST_HUE / (self.keyboardLength - 1) for i, rect in enumerate(self.keyboardRects) : hue = FIRST_HUE - hueStep * i - print hue c = Column(hue, rect) self.add(c) - + + def _initCursor(self) : + self.cursor = WarpingCursor(blinkMode=True) + self.add(self.cursor) + def highlightColumn(self, index) : for i, sprite in enumerate(self.sprites()) : @@ -80,11 +91,28 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : def run(self): self._running = True + clock = pygame.time.Clock() + pygame.display.flip() while self._running : - pygame.display.flip() - events = pygame.event.get() - for event in events: - self.input(event) + EventDispatcher.dispatchEvents() + dirty = self.draw(pygame.display.get_surface()) + pygame.display.update(dirty) + clock.tick(50) + + @event_handler(pygame.KEYDOWN) + def handleKeyDown(self, event) : + if event.key == pygame.K_q: + self._running = False + uni = event.unicode + + if uni.isdigit() and int(uni) <=8 : + self.highlightColumn(int(uni)) + + @event_handler(pygame.MOUSEMOTION) + def handleMouseMotion(self, event) : + pass + + class SongPlayingScreen(_PlayingScreenBase) : @@ -99,18 +127,9 @@ class SongPlayingScreenTest(_PlayingScreenBase) : o = C() o.midi=1 super(SongPlayingScreenTest, self).__init__([o]) - - def input(self, event) : - if event.type == pygame.KEYDOWN: - if event.key == pygame.K_q: - self._running = False - uni = event.unicode - - if uni.isdigit() and int(uni) <=8 : - self.highlightColumn(int(uni)) -class Column(pygame.sprite.Sprite) : +class Column(pygame.sprite.Sprite, EventHandlerMixin) : def __init__(self, hue, rect) : pygame.sprite.Sprite.__init__(self) @@ -136,9 +155,17 @@ class Column(pygame.sprite.Sprite) : else : self.image = self.stateOff self.rect = self.rectOff + + @event_handler(pygame.MOUSEBUTTONDOWN) + def onMouseDown(self, event) : + if self.rect.collidepoint(*event.pos) : + self.update(True) + + @event_handler(pygame.MOUSEBUTTONUP) + def onMouseUp(self, event) : + self.update(False) def hls_to_rgba_8bits(h, l, s) : #convert to rgb ranging from 0 to 255 rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (1,)] return tuple(rgba) - \ No newline at end of file