X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/e39f4521d2622256ad96a5e74cfd8b420f32f9e3..84110ee84e212a584dacb7f478489364ed30b9b1:/src/minwii/app.py diff --git a/src/minwii/app.py b/src/minwii/app.py index dad8f6b..d456b8e 100755 --- a/src/minwii/app.py +++ b/src/minwii/app.py @@ -7,6 +7,7 @@ $URL$ """ import pygame +from pgu.gui import Theme from pgu.gui import Desktop from pgu.gui import QUIT from minwii.widgets.launch import LaunchScreen @@ -17,8 +18,11 @@ from minwii.synth import Synth from minwii.eventutils import EventDispatcher from minwii.musicxml import musicXml2Song from minwii.config import SONG_FILE_PATH +from minwii.config import SCREEN_RESOLUTION from minwii.globals import PLAYING_MODES_DICT from minwii.log import console, LOG_FORMAT_VERSION, envLogger +import os.path + class MinWii(object): @@ -28,9 +32,12 @@ class MinWii(object): self.wiimoteSupport = wiimoteSupport self.fullscreen = fullscreen LaunchScreen() - self.app = Desktop() + themedir = __file__.split(os.path.sep)[:-1] + ['widgets', 'data', 'minwii_theme'] + themedir = os.path.sep.join(themedir) + theme = Theme(themedir) + self.app = Desktop(theme=theme) self.synth = Synth() - self.screenResolution = (1024,768) + self.screenResolution = SCREEN_RESOLUTION envLogger.info('résolution écran : %s', self.screenResolution) self.nwiimotes = 0 self.initWiimotes() @@ -39,7 +46,8 @@ class MinWii(object): def initWiimotes(self) : if self.wiimoteSupport : from pywiiuse import pygame_wiimouse - pygame_wiimouse.init(4, 5, self.screenResolution) # look for 4, wait 5 seconds + from minwii.config import IR_POSITION + pygame_wiimouse.init(4, 5, self.screenResolution, IR_POSITION) # look for 4, wait 5 seconds self.nwiimotes = nwiimotes = pygame_wiimouse.get_count() console.debug('wiimotes found : %d', nwiimotes) self.WT = WT = pygame_wiimouse.WT @@ -53,28 +61,29 @@ class MinWii(object): if self.fullscreen : displayFlags = displayFlags | pygame.FULLSCREEN pygame.display.set_mode(self.screenResolution, displayFlags) - pygame.display.set_caption('MinWii') + pygame.display.set_caption('MINWii') WT = self.WT + + songFile, playMode, wiimoteIndex = '', 'NORMAL', 0 while True : - exit, songFile, playMode, selectedWiimoteIndex = self.selectSongAndOptions() + exit, songFile, playMode, wiimoteIndex = \ + self.selectSongAndOptions(songFile, playMode, wiimoteIndex) if exit : break - WT.selectWiimote(selectedWiimoteIndex) - WT.resume() + WT.selectWiimote(wiimoteIndex) instrumentDescription = self.selectInstrument() if not instrumentDescription : - WT.pause() continue + WT.resume() self.runPlayingScreen(songFile, playMode, instrumentDescription) - WT.pause() - def selectSongAndOptions(self) : + def selectSongAndOptions(self, songFile, playMode, wiimoteIndex) : """ lance l'écran de paramétrage et retourne un tuple comportant : - drapeau de sortie de l'application (booléen) - chemin du fichier de la chanson @@ -82,6 +91,9 @@ class MinWii(object): - wiimote sélectionnée (entier) """ home = Home(songPath=SONG_FILE_PATH, + songFile=songFile, + playMode=playMode, + wiimoteIndex=wiimoteIndex, nwiimotes=self.nwiimotes) app = self.app home.connect(QUIT, app.quit) @@ -109,8 +121,8 @@ class MinWii(object): return (home.exitApp, home.songFile, - home.modeSelect.value, - home.selectedWiimote.value) + home.selectedPlayMode, + home.selectedWiimoteIndex) def selectInstrument(self) : """ lance l'écran de sélection de l'instrument et retourne @@ -134,12 +146,15 @@ class MinWii(object): avec l'instrument midi 'instrumentDescription'. """ playMode = PLAYING_MODES_DICT[playMode] - song = musicXml2Song(songFile) bank, preset = instrumentDescription['bank'], instrumentDescription['preset'] octave = instrumentDescription['octave'] self.synth.adjust_octave(0, octave) self.synth.program_select(0, bank, preset) - playingScreen = SongPlayingScreen(self.synth, song, mode=playMode) + if playMode == PLAYING_MODES_DICT['IMPRO'] : + playingScreen = PlayingScreen(self.synth) + else : + song = musicXml2Song(songFile) + playingScreen = SongPlayingScreen(self.synth, song, mode=playMode) playingScreen.run() pygame.event.clear() EventDispatcher.reset()