X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/e4e71a016e3c9457744817ed104b0b497aaa5ddd..45ff52a9acde18634e27d561470163b2c24df6a2:/src/app/widgets/playingscreen.py?ds=sidebyside diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index 162f182..ce4937f 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -10,10 +10,12 @@ import pygame from colorsys import hls_to_rgb from gradients import gradients from cursors import WarpingCursor +import events from eventutils import event_handler, EventDispatcher, EventHandlerMixin from math import floor import types from musicxml import Tone +import fluidsynth from config import FRAMERATE from config import BORDER @@ -110,7 +112,7 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : class PlayingScreen(_PlayingScreenBase) : "fenêtre de jeu pour improvisation" - scale = [55, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72] + scale = [55, 57, 59, 60, 62, 64, 66, 67, 69, 71, 72] def __init__(self) : distinctNotes = [] @@ -118,7 +120,30 @@ class PlayingScreen(_PlayingScreenBase) : tone = Tone(midi) distinctNotes.append(tone) - super(PlayingScreen, self).__init__(distinctNotes) + super(PlayingScreen, self).__init__(distinctNotes) + + #cracra code + soundFont = '/Users/pinbe/dev/minwii/fluid-soundfont-3.1/FluidR3_GM.sf2' + bank = preset = 0 + + self.fs = fs = fluidsynth.Synth() + fs.start() + self.fsid = fsid = fs.sfload(soundFont) + fs.program_select(0, fsid, bank, preset) + + def __del__(self) : + self.fs.delete() + + @event_handler(events.NOTEON) + def noteon(self, evt) : + tone = evt.tone + self.fs.noteon(0, tone.midi, 64) + + @event_handler(events.NOTEOFF) + def noteoff(self, evt) : + tone = evt.tone + self.fs.noteoff(0, tone.midi) + class SongPlayingScreen(_PlayingScreenBase) : @@ -139,7 +164,7 @@ class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : def __init__(self, group, hue, rect, tone) : pygame.sprite.DirtySprite.__init__(self, group) - + self.tone = tone toneName = FONT.render(tone.nom, True, (0,0,0)) sur = pygame.surface.Surface(rect.size) rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) @@ -181,16 +206,20 @@ class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : def onMouseDown(self, event) : if self.rect.collidepoint(*event.pos) : self.update(True) + self.raiseNoteOn() @event_handler(pygame.MOUSEBUTTONUP) def onMouseUp(self, event) : self.update(False) + self.raiseNoteOff() def raiseNoteOn(self) : - pass - + evt = pygame.event.Event(events.NOTEON, tone=self.tone) + pygame.event.post(evt) + def raiseNoteOff(self) : - pass + evt = pygame.event.Event(events.NOTEOFF, tone=self.tone) + pygame.event.post(evt)