X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/e4e71a016e3c9457744817ed104b0b497aaa5ddd..f96fb4a3b382ac97bcdfd86549f685b02ff7968a:/src/app/widgets/playingscreen.py diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index 162f182..223f4e5 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -10,10 +10,12 @@ import pygame from colorsys import hls_to_rgb from gradients import gradients from cursors import WarpingCursor +import events from eventutils import event_handler, EventDispatcher, EventHandlerMixin from math import floor import types from musicxml import Tone +import fluidsynth from config import FRAMERATE from config import BORDER @@ -45,7 +47,6 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : self._running = False self.draw(pygame.display.get_surface()) self._initCursor() - def _initRects(self) : @@ -96,6 +97,8 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : dirty = self.draw(pygame.display.get_surface()) pygame.display.update(dirty) clock.tick(FRAMERATE) + + self.cursor._stopBlink() @event_handler(pygame.KEYDOWN) def handleKeyDown(self, event) : @@ -118,7 +121,31 @@ class PlayingScreen(_PlayingScreenBase) : tone = Tone(midi) distinctNotes.append(tone) - super(PlayingScreen, self).__init__(distinctNotes) + super(PlayingScreen, self).__init__(distinctNotes) + + #cracra code + soundFont = '/Users/pinbe/dev/minwii/fluid-soundfont-3.1/FluidR3_GM.sf2' + bank = preset = 0 + + self.fs = fs = fluidsynth.Synth() + fs.start() + self.fsid = fsid = fs.sfload(soundFont) + fs.program_select(0, fsid, bank, preset) + + def __del__(self) : + print 'PlayingScreen.__del__' + self.fs.delete() + + @event_handler(events.NOTEON) + def noteon(self, evt) : + tone = evt.tone + self.fs.noteon(0, tone.midi, 64) + + @event_handler(events.NOTEOFF) + def noteoff(self, evt) : + tone = evt.tone + self.fs.noteoff(0, tone.midi) + class SongPlayingScreen(_PlayingScreenBase) : @@ -139,7 +166,7 @@ class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : def __init__(self, group, hue, rect, tone) : pygame.sprite.DirtySprite.__init__(self, group) - + self.tone = tone toneName = FONT.render(tone.nom, True, (0,0,0)) sur = pygame.surface.Surface(rect.size) rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) @@ -181,16 +208,20 @@ class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : def onMouseDown(self, event) : if self.rect.collidepoint(*event.pos) : self.update(True) + self.raiseNoteOn() @event_handler(pygame.MOUSEBUTTONUP) def onMouseUp(self, event) : self.update(False) + self.raiseNoteOff() def raiseNoteOn(self) : - pass - + evt = pygame.event.Event(events.NOTEON, tone=self.tone) + pygame.event.post(evt) + def raiseNoteOff(self) : - pass + evt = pygame.event.Event(events.NOTEOFF, tone=self.tone) + pygame.event.post(evt)