X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/e7854ed82aa375273bfbf772493739f875817061..46f3ffd7fdde386f41020171b5733e55a8e64a85:/src/app/widgets/column.py diff --git a/src/app/widgets/column.py b/src/app/widgets/column.py deleted file mode 100755 index 6577296..0000000 --- a/src/app/widgets/column.py +++ /dev/null @@ -1,107 +0,0 @@ -# -*- coding: utf-8 -*- -""" -bande qui compose le clavier minwii - -$Id$ -$URL$ -""" -import pygame -import gradients -from math import floor -from globals import BACKGROUND_LAYER -from globals import FOREGROUND_LAYER -from globals import hls_to_rgba_8bits -from config import OFF_LUMINANCE -from config import OFF_SATURATION -from config import ON_TOP_LUMINANCE -from config import ON_BOTTOM_LUMINANCE -from config import ON_SATURATION -from config import ON_COLUMN_OVERSIZING -from config import ON_COLUMN_ALPHA -from config import LYRICS_FONT, NOTES_FONT -from config import FONT_COLOR -import events - - -class Column(pygame.sprite.DirtySprite) : - ''' colonne utilisée pour l'affichage d'une touche du clavier de jeu. - ''' - - def __init__(self, group, index, hue, rect, tone) : - pygame.sprite.DirtySprite.__init__(self, group) - self.index = index - self.state = False - - # nom de l'intonation - self.tone = tone - toneName = NOTES_FONT.render(tone.nom, True, FONT_COLOR) - - # état off : surface unie et nom de l'intonation - sur = pygame.surface.Surface(rect.size) - rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) - sur.fill(rgba) - w, h = rect.w, rect.h - tw, th, = toneName.get_size() - toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) - sur.blit(toneName, toneRect) - self.surOff = sur - self.rectOff = rect - - - # état on : surface dégradée avec nom de la note avec largeur agrandie - topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) - bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) - onWidth = rect.width * ON_COLUMN_OVERSIZING - onLeft = rect.centerx - onWidth / 2 - rectOn = pygame.Rect((onLeft, 0), - (onWidth, rect.height)) - self.surOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) - w, h = rectOn.w, rectOn.h - toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) - self.surOn.blit(toneName, toneRect) - self.rectOn = rectOn - - self.image = self.surOff - self.rect = rect - - def update(self, state, syllabus='') : - group = self.groups()[0] - if state == self.state : - # no changes - return - if state : - group.change_layer(self, FOREGROUND_LAYER) - sur = self.surOn - if syllabus : - sur = sur.copy() - rect = self.rectOn - renderedSyl = LYRICS_FONT.render(syllabus, True, FONT_COLOR) - sw, sh, = renderedSyl.get_size() - w, h = self.rectOn.w, self.rectOn.h - - if sw > self.rectOn.w : - sur = pygame.transform.scale(sur, (sw, h)) - rect = rect.inflate(sw - w, 0) - w = sw - - screenWidth = group.dispWidth - if rect.left < 0 : - rect.left = 0 - elif rect.right > screenWidth : - rect.right = screenWidth - - sylRect = pygame.Rect(((w - sw) / 2, (h - sh) / 2), (sw, sh)) - sur.blit(renderedSyl, sylRect) - - self.image = sur - self.rect = rect - else : - group.change_layer(self, BACKGROUND_LAYER) - self.image = self.surOff - self.rect = self.rectOff - - self.state = state - self.dirty = 1 - - evt = pygame.event.Event(events.COLSTATECHANGE, column=self, state=state, syllabus=syllabus) - pygame.event.post(evt)