X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/ea641d921996c040ee1af76c71ea98d75fa853af..892497bedb6699cdb0b5c2669ace09ec741f0383:/src/app/widgets/column.py diff --git a/src/app/widgets/column.py b/src/app/widgets/column.py index a5001d3..92f53ba 100755 --- a/src/app/widgets/column.py +++ b/src/app/widgets/column.py @@ -6,13 +6,11 @@ $Id$ $URL$ """ import pygame -from colorsys import hls_to_rgb from gradients import gradients -import events -from eventutils import event_handler, EventDispatcher, EventHandlerMixin from math import floor from globals import BACKGROUND_LAYER from globals import FOREGROUND_LAYER +from globals import hls_to_rgba_8bits from config import OFF_LUMINANCE from config import OFF_SATURATION from config import ON_TOP_LUMINANCE @@ -24,7 +22,7 @@ from config import FONT from config import FONT_COLOR -class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : +class Column(pygame.sprite.DirtySprite) : def __init__(self, group, hue, rect, tone) : pygame.sprite.DirtySprite.__init__(self, group) @@ -61,8 +59,6 @@ class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : self.image = self.surOff self.rect = rect - #EventDispatcher.addEventListener(pygame.MOUSEBUTTONDOWN, self.onMouseDown) - #EventDispatcher.addEventListener(pygame.MOUSEBUTTONUP, self.onMouseUp) def update(self, state, syllabus='') : group = self.groups()[0] @@ -88,29 +84,4 @@ class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : self.rect = self.rectOff self.state = state self.dirty = 1 - - @event_handler(pygame.MOUSEBUTTONDOWN) - def onMouseDown(self, event) : - if self.rect.collidepoint(*event.pos) : - self.update(True) - self.raiseNoteOn() - - @event_handler(pygame.MOUSEBUTTONUP) - def onMouseUp(self, event) : - self.update(False) - self.raiseNoteOff() - - def raiseNoteOn(self) : - evt = pygame.event.Event(events.NOTEON, tone=self.tone) - pygame.event.post(evt) - def raiseNoteOff(self) : - evt = pygame.event.Event(events.NOTEOFF, tone=self.tone) - pygame.event.post(evt) - - - -def hls_to_rgba_8bits(h, l, s, a=1) : - #convert to rgb ranging from 0 to 255 - rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (a,)] - return tuple(rgba)