X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/f223b232a3718ef4546bad705f9d06b50cae6fe6..b1d5972142e87c4cc58e08e44cbd025cf5f6b26c:/src/app/minwii.py?ds=sidebyside diff --git a/src/app/minwii.py b/src/app/minwii.py index 721031d..b279000 100755 --- a/src/app/minwii.py +++ b/src/app/minwii.py @@ -6,11 +6,58 @@ $Id$ $URL$ """ -from pgu import gui as pguGui -from widgets import Home +import pygame +from pgu.gui import Desktop +from pgu.gui import QUIT +from widgets.launch import LaunchScreen +from widgets.home import Home +from widgets.playingscreen import SongPlayingScreen, PlayingScreen +from widgets.instrumentselector import InstrumentSelector +from synth import Synth +from eventutils import EventDispatcher +from musicxml import musicXml2Song +from config import SONG_FILE_PATH +from globals import PLAYING_MODES_DICT -class MinWii(pguGui.Desktop): +class MinWii(object): def __init__(self) : - pguGui.Desktop.__init__(self) - self.run(Home()) \ No newline at end of file + LaunchScreen() + app = Desktop() + synth = Synth() + + modeResolution = (1024,768) + pygame.display.set_mode(modeResolution) + pygame.display.set_caption('MinWii') + + while True : + # sélection de la chanson + home = Home(songPath=SONG_FILE_PATH) + home.connect(QUIT, app.quit) + app.run(home) + app.close(home) + returnValue = home.returnValue + if not returnValue : + break + + # sélection de l'instrument + selector = InstrumentSelector() + selector.run() + selector.stop() + pygame.event.clear() + EventDispatcher.reset() + instrumentDescription = selector.selectedInstrument + + # lancement du lecteur / clavier + songFile = home.songFile + playMode = home.modeSelect.value + playMode = PLAYING_MODES_DICT[playMode] + song = musicXml2Song(songFile) + bank, preset = instrumentDescription['bank'], instrumentDescription['preset'] + octave = instrumentDescription.get('octave', 0) + synth.adjust_octave(0, octave) + synth.program_select(0, bank, preset) + playingScreen = SongPlayingScreen(synth, song, mode=playMode) + playingScreen.run() + pygame.event.clear() + EventDispatcher.reset()