X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/f6ca219fa69085fbbf9feff7ab72c51e805bc9bb..dc8216d3cd94fe2a5d89c6e8a4fae5de2f25bc9b:/src/app/widgets/playingscreen.py diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index 2635373..47898fa 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -57,8 +57,8 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : screen = pygame.display.get_surface() # taille de la zone d'affichage utile (bordure autour) - dispWidth = screen.get_width() - 2 * BORDER - dispHeight = screen.get_height() - 2 * BORDER + self.dispWidth = dispWidth = screen.get_width() - 2 * BORDER + self.dispHeight = dispHeight = screen.get_height() - 2 * BORDER columnWidth = int(round(float(dispWidth) / self.keyboardLength)) @@ -76,12 +76,7 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : for i, rect in enumerate(self.keyboardRects) : hue = FIRST_HUE - hueStep * i tone = self.distinctNotes[i] - atBorder = False - if i == 0 : - atBorder = 'left' - elif i == self.keyboardLength -1 : - atBorder = 'right' - c = Column(self, hue, rect, tone, atBorder) + c = Column(self, i, hue, rect, tone) self.add(c, layer=BACKGROUND_LAYER) self.columns[tone.midi] = c @@ -99,7 +94,7 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : EventDispatcher.dispatchEvents() dirty = self.draw(pygame.display.get_surface()) pygame.display.update(dirty) - clock.tick(FRAMERATE) + clock.tick()#FRAMERATE) def stop(self) : self._running = False @@ -118,33 +113,33 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : # parce qu'il s'agit du curseur for col in reversed(self.sprites()[:-1]) : if col.rect.collidepoint(*event.pos): - self.raiseColDown(col) + self.raiseColDown(col, event.pos) break @event_handler(pygame.MOUSEBUTTONUP) def onMouseUp(self, event) : for col in reversed(self.sprites()[:-1]) : if col.rect.collidepoint(*event.pos) : - self.raiseColUp(col) + self.raiseColUp(col, event.pos) break @event_handler(pygame.MOUSEMOTION) def onMouseMove(self, event) : for col in reversed(self.sprites()[:-1]) : if col.rect.collidepoint(*event.pos) : - self.raiseColOver(col) + self.raiseColOver(col, event.pos) break - def raiseColDown(self, col) : - evt = pygame.event.Event(events.COLDOWN, column=col) + def raiseColDown(self, col, pos) : + evt = pygame.event.Event(events.COLDOWN, column=col, pos=pos) pygame.event.post(evt) - def raiseColUp(self, col) : - evt = pygame.event.Event(events.COLUP, column=col) + def raiseColUp(self, col, pos) : + evt = pygame.event.Event(events.COLUP, column=col, pos=pos) pygame.event.post(evt) - def raiseColOver(self, col) : - evt = pygame.event.Event(events.COLOVER, column=col) + def raiseColOver(self, col, pos) : + evt = pygame.event.Event(events.COLOVER, column=col, pos=pos) pygame.event.post(evt)