X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/blobdiff_plain/f96fb4a3b382ac97bcdfd86549f685b02ff7968a..46f3ffd7fdde386f41020171b5733e55a8e64a85:/src/app/widgets/cursors.py?ds=inline diff --git a/src/app/widgets/cursors.py b/src/app/widgets/cursors.py deleted file mode 100755 index 2c22b5d..0000000 --- a/src/app/widgets/cursors.py +++ /dev/null @@ -1,102 +0,0 @@ -# -*- coding: utf-8 -*- -""" -Curseurs winwii - -$Id$ -$URL$ -""" - -import pygame -import os -from eventutils import EventHandlerMixin, event_handler -from events import TIMEOUT -from itertools import cycle - -class WarpingCursor(pygame.sprite.DirtySprite, EventHandlerMixin): - ''' - The class for animating the warping cursor - ''' - - @staticmethod - def _get_theme_images(name) : - basePath = os.path.abspath(__file__).split(os.path.sep)[:-1] - basePath.append('data') - basePath.append(name) - basePath = os.path.sep.join(basePath) - images = [f for f in os.listdir(basePath) if os.path.splitext(f)[1] == '.png'] - return basePath, images - - - def __init__(self, theme='black', duration=50, blinkMode=True): - pygame.sprite.DirtySprite.__init__(self) - imagesPath, images = WarpingCursor._get_theme_images(theme) - flashImage = images.pop(images.index('flash.png')) - flashImagePath = os.path.sep.join([imagesPath, flashImage]) - self.flashImage = pygame.image.load(flashImagePath).convert_alpha() - images.sort(lambda a, b : cmp(*[int(os.path.splitext(f)[0]) for f in [a, b]])) - - self.images = [] - for img in images : - imagePath = os.path.sep.join([imagesPath, img]) - img = pygame.image.load(imagePath).convert_alpha() - self.images.append(img) - - # assumes that all images have same dimensions - self.width = self.images[0].get_width() - self.height = self.images[0].get_height() - self.duration = duration - - self.image = self.images[0] - # workarround cursor alignement problem - pygame.event.set_blocked(pygame.MOUSEMOTION) - pygame.mouse.set_pos(pygame.mouse.get_pos()) - pygame.event.set_allowed(pygame.MOUSEMOTION) - # --- - x, y = pygame.mouse.get_pos() - print 'mouse pos :', x, y - left = x - self.width / 2 - top = y - self.height / 2 - self.rect = pygame.Rect((left, top), (self.width, self.height)) - - self.blinkMode = blinkMode - self._startBlink() - - def _stopBlink(self) : - if self.blinkMode : - pygame.time.set_timer(TIMEOUT, 0) - - def _startBlink(self) : - if self.blinkMode : - self._blinking = True - pygame.time.set_timer(TIMEOUT, self.duration) - self.iterator = self.iterImages() - - def iterImages(self) : - for img in cycle(self.images) : - yield img - - @event_handler(TIMEOUT) - def loadNext(self, event) : - if self._blinking : - self.dirty = 1 - self.image = self.iterator.next() - - @event_handler(pygame.MOUSEBUTTONDOWN) - def flashOn(self, event) : - self.dirty = 1 - self._blinking = False - self.image = self.flashImage - - @event_handler(pygame.MOUSEBUTTONUP) - def flashOff(self, event) : - self.dirty = 1 - if self.blinkMode : - self._blinking = True - self.loadNext(event) - else : - self.image = self.images[0] - - @event_handler(pygame.MOUSEMOTION) - def move(self, event) : - self.dirty = 1 - self.rect.move_ip(event.rel)