From: pin Date: Fri, 19 Feb 2010 10:40:57 +0000 (+0000) Subject: Pour grossir la colonne, il également mettre à jour l'attribut rect du Sprite. X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/commitdiff_plain/cd9c8148f1d4c6ea534b92bef5fd97bcc1afb0b2 Pour grossir la colonne, il également mettre à jour l'attribut rect du Sprite. git-svn-id: https://svn.cri.ensmp.fr/svn/minwii/trunk@45 fe552daf-6dbe-4428-90eb-1537e0879342 --- diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index 7944204..a9b62d2 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -14,11 +14,12 @@ from math import floor # externaliser la conf. BORDER = 5 # 5px FIRST_HUE = 0.6 -OFF_LUMINANCE = 0.1 +OFF_LUMINANCE = 0.2 OFF_SATURATION = 1 ON_TOP_LUMINANCE = 0.6 ON_BOTTOM_LUMINANCE = 0.9 ON_SATURATION = 1 +ON_COLUMN_OVERSIZING = 1.5 class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : def __init__(self, distinctNotes=[]) : @@ -32,6 +33,7 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : self.keyboardRects = [] self._initRects() self._initColumns() + self._running = False @@ -66,6 +68,7 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : hueStep = FIRST_HUE / (self.keyboardLength - 1) for i, rect in enumerate(self.keyboardRects) : hue = FIRST_HUE - hueStep * i + print hue c = Column(hue, rect) self.add(c) @@ -74,8 +77,15 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : for i, sprite in enumerate(self.sprites()) : sprite.update(i==index) self.draw(pygame.display.get_surface()) - - + + def run(self): + self._running = True + while self._running : + pygame.display.flip() + events = pygame.event.get() + for event in events: + self.input(event) + class SongPlayingScreen(_PlayingScreenBase) : @@ -89,45 +99,15 @@ class SongPlayingScreenTest(_PlayingScreenBase) : o = C() o.midi=1 super(SongPlayingScreenTest, self).__init__([o]) - self.__running = True - #pygame.display.flip() - #raw_input('allez ?') - - def run(self): - while self.__running : - pygame.display.flip() - events = pygame.event.get() - for event in events: - self.input(event) - + def input(self, event) : if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: - self.__running = False + self._running = False uni = event.unicode + if uni.isdigit() and int(uni) <=8 : self.highlightColumn(int(uni)) - - - # if event.key == pygame.K_i: - # self.backToInstrumentChoice = True - # self.done = True - # - # if event.key == pygame.K_w: - # self.nextLevel = 0 - # self.done = True - # - # if event.key == pygame.K_e: - # self.nextLevel = 1 - # self.done = True - # - # if event.key == pygame.K_r: - # self.nextLevel = 2 - # self.done = True - # - # if event.key == pygame.K_t: - # self.nextLevel = 3 - # self.done = True class Column(pygame.sprite.Sprite) : @@ -138,12 +118,13 @@ class Column(pygame.sprite.Sprite) : rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) sur.fill(rgba) self.stateOff = sur + self.rectOff = rect topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION) bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION) - size = rect.inflate(2*rect.width,0).size - print rect.size, size - self.stateOn = gradients.vertical(size, topRgba, bottomRgba) + rectOn = rect.inflate(ON_COLUMN_OVERSIZING * rect.width, 0) + self.stateOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) + self.rectOn = rectOn self.image = self.stateOff self.rect = rect @@ -151,8 +132,10 @@ class Column(pygame.sprite.Sprite) : def update(self, state) : if state : self.image = self.stateOn + self.rect = self.rectOn else : self.image = self.stateOff + self.rect = self.rectOff def hls_to_rgba_8bits(h, l, s) : #convert to rgb ranging from 0 to 255