From: pin Date: Mon, 8 Mar 2010 13:52:24 +0000 (+0000) Subject: qq préparatif avant de rentrer dans le vif du sujet : jouer les chansons dans les... X-Git-Url: https://scm.cri.ensmp.fr/git/minwii.git/commitdiff_plain/e7c14178305057bc395623f85c014a2d583a130b?ds=inline;hp=1a92a61309c2949f228b6dc70c346fcff514f134 qq préparatif avant de rentrer dans le vif du sujet : jouer les chansons dans les différents modes git-svn-id: https://svn.cri.ensmp.fr/svn/minwii/trunk@78 fe552daf-6dbe-4428-90eb-1537e0879342 --- diff --git a/src/app/config.py b/src/app/config.py index 119f141..827c5a4 100755 --- a/src/app/config.py +++ b/src/app/config.py @@ -21,3 +21,4 @@ ON_COLUMN_OVERSIZING = 2 ON_COLUMN_ALPHA = 1 FONT = pygame.font.Font(None, 80) FONT_COLOR = (0,0,0) +DEFAULT_MIDI_VELOCITY = 96 \ No newline at end of file diff --git a/src/app/minwii.py b/src/app/minwii.py index d083093..be69eb9 100755 --- a/src/app/minwii.py +++ b/src/app/minwii.py @@ -9,7 +9,7 @@ $URL$ from pgu.gui import Desktop from pgu.gui import QUIT from widgets.home import Home -from widgets.playingscreen import SongPlayingScreen +from widgets.playingscreen import SongPlayingScreen, PlayingScreen from synth import Synth from eventutils import EventDispatcher from musicxml import musicXml2Song @@ -21,7 +21,7 @@ class MinWii(object): synth = Synth() synth.program_select(0, 0, 0) - while True : + if True : #home = Home() #home.connect(QUIT, app.quit) #app.run(home) @@ -29,5 +29,6 @@ class MinWii(object): song = musicXml2Song('/Users/pinbe/dev/minwii/src/songs/chansons/bon_tabac.xml') playingScreen = SongPlayingScreen(synth, song) + #playingScreen = PlayingScreen(synth) playingScreen.run() EventDispatcher.reset() diff --git a/src/app/player.py b/src/app/player.py deleted file mode 100755 index 4c90eb3..0000000 --- a/src/app/player.py +++ /dev/null @@ -1,7 +0,0 @@ -# -*- coding: utf-8 -*- -""" -Lecteur de chanson - -$Id$ -$URL$ -""" diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index 7e94d0e..a28e07d 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -15,7 +15,6 @@ from eventutils import event_handler, EventDispatcher, EventHandlerMixin from math import floor import types from musicxml import Tone -import fluidsynth from config import FRAMERATE from config import BORDER @@ -29,10 +28,15 @@ from config import ON_COLUMN_OVERSIZING from config import ON_COLUMN_ALPHA from config import FONT from config import FONT_COLOR +from config import DEFAULT_MIDI_VELOCITY BACKGROUND_LAYER = 0 FOREGROUND_LAYER = 1 CURSOR_LAYER = 2 +PLAYING_MODES = {'EASY':0 + ,'NORMAL':1 + ,'ADVANCED':2 + ,'EXPERT':3} class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : @@ -48,6 +52,7 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : self.keyboardRects = [] self.cursor = None self._initRects() + self.columns = {} self._initColumns() self._running = False self.draw(pygame.display.get_surface()) @@ -89,6 +94,8 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : tone = self.distinctNotes[i] c = Column(self, hue, rect, tone) self.add(c, layer=BACKGROUND_LAYER) + self.columns[tone.midi] = c + def _initCursor(self) : self.cursor = WarpingCursor(blinkMode=True) @@ -116,6 +123,7 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : class PlayingScreen(_PlayingScreenBase) : "fenêtre de jeu pour improvisation" + scale = [55, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72] def __init__(self, synth) : @@ -129,7 +137,7 @@ class PlayingScreen(_PlayingScreenBase) : @event_handler(events.NOTEON) def noteon(self, evt) : tone = evt.tone - self.synth.noteon(0, tone.midi, 64) + self.synth.noteon(0, tone.midi, DEFAULT_MIDI_VELOCITY) @event_handler(events.NOTEOFF) def noteoff(self, evt) : @@ -139,14 +147,23 @@ class PlayingScreen(_PlayingScreenBase) : class SongPlayingScreen(_PlayingScreenBase) : - def __init__(self, synth, song) : + def __init__(self, synth, song, mode=PLAYING_MODES['NORMAL']) : super(SongPlayingScreen, self).__init__(synth, song.distinctNotes) self.song = song + self.noteIterator = self.song.iterNotes() + self.play() + + def play(self) : + note, verseIndex = self.noteIterator.next() + syllabus = note.lyrics[verseIndex].syllabus() + column = self.columns[note.midi] + column.update(True, syllabus) + @event_handler(events.NOTEON) def noteon(self, evt) : tone = evt.tone - self.synth.noteon(0, tone.midi, 64) + self.synth.noteon(0, tone.midi, DEFAULT_MIDI_VELOCITY) @event_handler(events.NOTEOFF) def noteoff(self, evt) : @@ -159,8 +176,13 @@ class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : def __init__(self, group, hue, rect, tone) : pygame.sprite.DirtySprite.__init__(self, group) + self.state = False + + # nom de l'intonation self.tone = tone - toneName = FONT.render(tone.nom, True, (0,0,0)) + toneName = FONT.render(tone.nom, True, (0,0,0)) + + # état off : surface unie et nom de l'intonation sur = pygame.surface.Surface(rect.size) rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) sur.fill(rgba) @@ -168,34 +190,52 @@ class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : tw, th, = toneName.get_size() toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) sur.blit(toneName, toneRect) - self.stateOff = sur + self.surOff = sur self.rectOff = rect + + # état on : surface dégradée avec nom de la note avec largeur agrandie topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) onWidth = rect.width * ON_COLUMN_OVERSIZING onLeft = rect.centerx - onWidth / 2 rectOn = pygame.Rect((onLeft, 0), (onWidth, rect.height)) - self.stateOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) + self.surOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) w, h = rectOn.w, rectOn.h toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) - self.stateOn.blit(toneName, toneRect) + self.surOn.blit(toneName, toneRect) self.rectOn = rectOn - self.image = self.stateOff + self.image = self.surOff self.rect = rect + #EventDispatcher.addEventListener(pygame.MOUSEBUTTONDOWN, self.onMouseDown) + #EventDispatcher.addEventListener(pygame.MOUSEBUTTONUP, self.onMouseUp) - def update(self, state) : + def update(self, state, syllabus='') : group = self.groups()[0] + if state == self.state : + # no changes + return if state : group.change_layer(self, FOREGROUND_LAYER) - self.image = self.stateOn + sur = self.surOn + if syllabus : + sur = sur.copy() + renderedSyl = FONT.render(syllabus, True, (0,0,0)) + sw, sh, = renderedSyl.get_size() + w, h = self.rectOn.w, self.rectOn.h + sylRect = pygame.Rect(((w - sw) / 2, (h - sh) / 2), (sw, sh)) + sur.blit(renderedSyl, sylRect) + + self.image = sur self.rect = self.rectOn else : group.change_layer(self, BACKGROUND_LAYER) - self.image = self.stateOff + self.image = self.surOff self.rect = self.rectOff + self.state = state + self.dirty = 1 @event_handler(pygame.MOUSEBUTTONDOWN) def onMouseDown(self, event) :