From 5f3d5fdc66dc67db40c5021a44380283bf97c9f7 Mon Sep 17 00:00:00 2001
From: pin <pin@fe552daf-6dbe-4428-90eb-1537e0879342>
Date: Thu, 25 Mar 2010 12:04:27 +0000
Subject: [PATCH] =?utf8?q?gardes=20fous=20pour=20ne=20pas=20d=C3=A9passer?=
 =?utf8?q?=20les=20bordures.?=
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git-svn-id: https://svn.cri.ensmp.fr/svn/minwii/trunk@118 fe552daf-6dbe-4428-90eb-1537e0879342
---
 src/app/widgets/column.py        | 15 +++++++--------
 src/app/widgets/playingscreen.py | 11 +++--------
 2 files changed, 10 insertions(+), 16 deletions(-)

diff --git a/src/app/widgets/column.py b/src/app/widgets/column.py
index 3d8b986..4e8678b 100755
--- a/src/app/widgets/column.py
+++ b/src/app/widgets/column.py
@@ -24,7 +24,7 @@ from config import FONT_COLOR
 
 class Column(pygame.sprite.DirtySprite) :
     
-    def __init__(self, group, hue, rect, tone, atBorder) :
+    def __init__(self, group, hue, rect, tone) :
         pygame.sprite.DirtySprite.__init__(self, group)
         self.state = False
         
@@ -51,11 +51,6 @@ class Column(pygame.sprite.DirtySprite) :
         onLeft = rect.centerx - onWidth / 2
         rectOn = pygame.Rect((onLeft, 0),
                              (onWidth, rect.height))
-
-        self.atBorder = atBorder
-        if self.atBorder :
-            setattr(rectOn, self.atBorder, getattr(rect, self.atBorder))
-
         self.surOn = gradients.vertical(rectOn.size, topRgba, bottomRgba)
         w, h = rectOn.w, rectOn.h
         toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th))
@@ -83,9 +78,13 @@ class Column(pygame.sprite.DirtySprite) :
                 if sw > self.rectOn.w :
                     sur = pygame.transform.scale(sur, (sw, h))
                     rect = rect.inflate(sw - w, 0)
-                    if self.atBorder :
-                        setattr(rect, self.atBorder, getattr(self.rectOn, self.atBorder))
                     w = sw
+                
+                screenWidth = group.dispWidth
+                if rect.left < 0 :
+                    rect.left = 0
+                elif rect.right > screenWidth :
+                    rect.right = screenWidth
 
                 sylRect = pygame.Rect(((w - sw) / 2, (h - sh) / 2), (sw, sh))
                 sur.blit(renderedSyl, sylRect)
diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py
index 2635373..4638267 100755
--- a/src/app/widgets/playingscreen.py
+++ b/src/app/widgets/playingscreen.py
@@ -57,8 +57,8 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
         screen = pygame.display.get_surface()
 
         # taille de la zone d'affichage utile (bordure autour)
-        dispWidth = screen.get_width() - 2 * BORDER
-        dispHeight = screen.get_height() - 2 * BORDER
+        self.dispWidth  = dispWidth = screen.get_width() - 2 * BORDER
+        self.dispHeight = dispHeight = screen.get_height() - 2 * BORDER
         
         columnWidth = int(round(float(dispWidth) / self.keyboardLength))
 
@@ -76,12 +76,7 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
         for i, rect in enumerate(self.keyboardRects) :
             hue = FIRST_HUE - hueStep * i
             tone = self.distinctNotes[i]
-            atBorder = False
-            if i == 0 :
-                atBorder = 'left'
-            elif i == self.keyboardLength -1 :
-                atBorder = 'right'
-            c = Column(self, hue, rect, tone, atBorder)
+            c = Column(self, hue, rect, tone)
             self.add(c, layer=BACKGROUND_LAYER)
             self.columns[tone.midi] = c
         
-- 
2.20.1