From a06a69f9abfb7ecc88ef153768e894415ae089fd Mon Sep 17 00:00:00 2001 From: pin Date: Fri, 2 Apr 2010 13:31:46 +0000 Subject: [PATCH] Ajout des modules d'interface pygame / pywiiuse. git-svn-id: https://svn.cri.ensmp.fr/svn/minwii/trunk@123 fe552daf-6dbe-4428-90eb-1537e0879342 --- src/pywiiuse/pygame_wiimote.py | 244 +++++++++++++++++++++++++++++++++ src/pywiiuse/pygame_wiitest.py | 71 ++++++++++ 2 files changed, 315 insertions(+) create mode 100755 src/pywiiuse/pygame_wiimote.py create mode 100755 src/pywiiuse/pygame_wiitest.py diff --git a/src/pywiiuse/pygame_wiimote.py b/src/pywiiuse/pygame_wiimote.py new file mode 100755 index 0000000..09ba3aa --- /dev/null +++ b/src/pywiiuse/pygame_wiimote.py @@ -0,0 +1,244 @@ +'''Access to the Wiimote in pygame + +I tried to mimic the Joystick interface already in pygame. + +The usuage pattern is + +init the module telling it the maximum number of wiimotes and the timeout +get_count to determine how many you got +Wiimote(n) to get an object referencing the nth wiimote + +Free for any use. If you or your lawyer are stupid enough to believe I have any liability for +this, then don't use it; otherwise be my guest. + +Gary Bishop January 2008 + +''' + +import pygame +from threading import Thread +from Queue import Queue, Empty +import time + +# events to use. Is there a way to get ones known to be unused? +base = pygame.USEREVENT +WIIMOTE_BUTTON_PRESS = base + 1 +WIIMOTE_BUTTON_RELEASE = base + 2 +WIIMOTE_ACCEL = base + 3 +WIIMOTE_IR = base + 4 +NUNCHUK_BUTTON_PRESS = base + 5 +NUNCHUK_BUTTON_RELEASE = base + 6 +NUNCHUK_ACCEL = base + 7 +NUNCHUK_JOY = base + 8 +WIIMOTE_STATUS = base + 9 +WIIMOTE_DISCONNECT = base + 10 + +wiiuse = None # import within the thread, why do I have to do this? + +class wiimote_thread(Thread): + '''Manage the wiiuse interface''' + def __init__(self, nmotes=1, timeout=5): + Thread.__init__(self, name='wiimote') + self.queue = Queue() + self.startup = Queue() + self.nmotes = nmotes + self.timeout = timeout + self.setDaemon(1) + self.start() + self.startup.get(True) # wait for the thread to get started and acquire the motes + + def run(self): + '''This runs in a separate thread''' + global wiiuse + import PyWiiUse as wiiuse # import here to avoid thread problems on windows + self.wiimotes = wiiuse.init(self.nmotes, range(self.nmotes), self.event_cb, + self.control_cb, self.disconnect_cb) + found = wiiuse.find(self.wiimotes, self.nmotes, self.timeout) + self.actual_nmotes = wiiuse.connect(self.wiimotes, self.nmotes) + + for i in range(self.nmotes): + wiiuse.set_leds(self.wiimotes[i], wiiuse.LED[i]) + + self.go = self.actual_nmotes != 0 + + self.startup.put(self.go) + + while self.go: + try: + wiiuse.poll(self.wiimotes, self.nmotes) + except: + pass + + # allow executing functions in this thread + while True: + try: + func, args = self.queue.get_nowait() + except Empty: + break + func(*args) + + def do(self, func, *args): + '''Run the function in the thread handling the wiimote''' + self.queue.put((func, args)) + + def event_cb(self, wmp): + '''Called when the library has some data for the user.''' + wm = wmp[0] + if wm.btns: + for name,b in wiiuse.button.items(): + if wiiuse.is_just_pressed(wm, b): + pygame.event.post(pygame.event.Event(WIIMOTE_BUTTON_PRESS, button=name, + time=time.time(), + id=wm.unid)) + + if wm.btns_released: + for name,b in wiiuse.button.items(): + if wiiuse.is_released(wm, b): + pygame.event.post(pygame.event.Event(WIIMOTE_BUTTON_RELEASE, button=name, + time=time.time(), + id=wm.unid)) + + if wiiuse.using_acc(wm): + pygame.event.post(pygame.event.Event(WIIMOTE_ACCEL, + orient=(wm.orient.roll, wm.orient.pitch, + wm.orient.yaw), + accel=(wm.gforce.x, wm.gforce.y, wm.gforce.z), + time=time.time(), + id=wm.unid)) + if wiiuse.using_ir(wm): + dots = [ (wm.ir.dot[i].visible, wm.ir.dot[i].x, wm.ir.dot[i].y) for i in range(4) ] + pygame.event.post(pygame.event.Event(WIIMOTE_IR, + dots=dots, + cursor=(wm.ir.x, wm.ir.y, wm.ir.z), + time=time.time(), + id=wm.unid)) + + if wm.exp.type == wiiuse.EXP_NUNCHUK: + nc = wm.exp.u.nunchuk + + for name,b in wiiuse.nunchuk_button.items(): + if wiiuse.is_just_pressed(nc, b): + pygame.event.post(pygame.event.Event(NUNCHUK_BUTTON_PRESS, button=name, + time=time.time(), + id=wm.unid)) + elif wiiuse.is_released(nc, b): + pygame.event.post(pygame.event.Event(NUNCHUK_BUTTON_RELEASE, button=name, + time=time.time(), + id=wm.unid)) + + pygame.event.post(pygame.event.Event(NUNCHUK_ACCEL, + orient=(nc.orient.roll, nc.orient.pitch, + nc.orient.yaw), + accel=(nc.gforce.x, nc.gforce.y, nc.gforce.z), + time=time.time(), + id=wm.unid)) + pygame.event.post(pygame.event.Event(NUNCHUK_JOY, + angle=nc.js.ang, + mag=nc.js.mag, + time=time.time(), + id=wm.unid)) + + def control_cb(self, wmp, attachment, speaker, ir, led, battery): + '''Could check the battery level and such here''' + pygame.event.post(pygame.event.Event(WIIMOTE_STATUS, + attachment=attachment, + speaker=speaker, + ir=ir, + led=[led[i] for i in range(4)], + battery=battery, + id=wmp[0].unid)) + + def disconnect_cb(self, wmp): + '''What should we do here?''' + pygame.event.post(pygame.event.Event(WIIMOTE_DISCONNECT, + id=wmp[0].unid)) + + def quit(self): + '''Go away.''' + for i in range(self.nmotes): + wiiuse.set_leds(self.wiimotes[i], 0) + wiiuse.disconnect(self.wiimotes[i]) + self.go = False + +WT = None + +def init(nmotes, timeout): + '''Initialize the module.''' + global WT + if WT: + return + WT = wiimote_thread(nmotes, timeout) + +def get_count(): + '''How many Wiimotes were found?''' + return WT.actual_nmotes + +def quit(): + '''Gracefully shutdown the connection and turn off the wiimote leds''' + WT.quit() + WT.join() + +class wiimote(object): + '''Object representing a Wiimote''' + def __init__(self, n): + self.wm = WT.wiimotes[n] + + def enable_leds(self, m): + '''Control leds. The lower 4 bits map to the 4 leds''' + WT.do(wiiuse.set_leds, self.wm, sum([wiiuse.LED[i] for i in range(4) if m & (1<