Importation du code de ckeditor 4.3.4 en conservant les développements Plinn et en...
[ckeditor.git] / skins / ckeditor / _source / core / command.js
diff --git a/skins/ckeditor/_source/core/command.js b/skins/ckeditor/_source/core/command.js
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-/*\r
-Copyright (c) 2003-2011, CKSource - Frederico Knabben. All rights reserved.\r
-For licensing, see LICENSE.html or http://ckeditor.com/license\r
-*/\r
-\r
-/**\r
- * Creates a command class instance.\r
- * @class Represents a command that can be executed on an editor instance.\r
- * @param {CKEDITOR.editor} editor The editor instance this command will be\r
- *             related to.\r
- * @param {CKEDITOR.commandDefinition} commandDefinition The command\r
- *             definition.\r
- * @augments CKEDITOR.event\r
- * @example\r
- * var command = new CKEDITOR.command( editor,\r
- *     {\r
- *         exec : function( editor )\r
- *         {\r
- *             alert( editor.document.getBody().getHtml() );\r
- *         }\r
- *     });\r
- */\r
-CKEDITOR.command = function( editor, commandDefinition )\r
-{\r
-       /**\r
-        * Lists UI items that are associated to this command. This list can be\r
-        * used to interact with the UI on command execution (by the execution code\r
-        * itself, for example).\r
-        * @type Array\r
-        * @example\r
-        * alert( 'Number of UI items associated to this command: ' + command.<b>uiItems</b>.length );\r
-        */\r
-       this.uiItems = [];\r
-\r
-       /**\r
-        * Executes the command.\r
-        * @param {Object} [data] Any data to pass to the command. Depends on the\r
-        *              command implementation and requirements.\r
-        * @returns {Boolean} A boolean indicating that the command has been\r
-        *      successfully executed.\r
-        * @example\r
-        * command.<b>exec()</b>;  // The command gets executed.\r
-        */\r
-       this.exec = function( data )\r
-       {\r
-               if ( this.state == CKEDITOR.TRISTATE_DISABLED )\r
-                       return false;\r
-\r
-               if ( this.editorFocus )     // Give editor focus if necessary (#4355).\r
-                       editor.focus();\r
-\r
-               return ( commandDefinition.exec.call( this, editor, data ) !== false );\r
-       };\r
-\r
-       CKEDITOR.tools.extend( this, commandDefinition,\r
-               // Defaults\r
-               /** @lends CKEDITOR.command.prototype */\r
-               {\r
-                       /**\r
-                        * The editor modes within which the command can be executed. The\r
-                        * execution will have no action if the current mode is not listed\r
-                        * in this property.\r
-                        * @type Object\r
-                        * @default { wysiwyg : 1 }\r
-                        * @see CKEDITOR.editor.prototype.mode\r
-                        * @example\r
-                        * // Enable the command in both WYSIWYG and Source modes.\r
-                        * command.<b>modes</b> = { wysiwyg : 1, source : 1 };\r
-                        * @example\r
-                        * // Enable the command in Source mode only.\r
-                        * command.<b>modes</b> = { source : 1 };\r
-                        */\r
-                       modes : { wysiwyg : 1 },\r
-\r
-                       /**\r
-                        * Indicates that the editor will get the focus before executing\r
-                        * the command.\r
-                        * @type Boolean\r
-                        * @default true\r
-                        * @example\r
-                        * // Do not force the editor to have focus when executing the command.\r
-                        * command.<b>editorFocus</b> = false;\r
-                        */\r
-                       editorFocus : 1,\r
-\r
-                       /**\r
-                        * Indicates the editor state. Possible values are:\r
-                        * <ul>\r
-                        * <li>{@link CKEDITOR.TRISTATE_DISABLED}: the command is\r
-                        *              disabled. It's execution will have no effect. Same as\r
-                        *              {@link disable}.</li>\r
-                        * <li>{@link CKEDITOR.TRISTATE_ON}: the command is enabled\r
-                        *              and currently active in the editor (for context sensitive commands,\r
-                        *              for example).</li>\r
-                        * <li>{@link CKEDITOR.TRISTATE_OFF}: the command is enabled\r
-                        *              and currently inactive in the editor (for context sensitive\r
-                        *              commands, for example).</li>\r
-                        * </ul>\r
-                        * Do not set this property directly, using the {@link #setState}\r
-                        * method instead.\r
-                        * @type Number\r
-                        * @default {@link CKEDITOR.TRISTATE_OFF}\r
-                        * @example\r
-                        * if ( command.<b>state</b> == CKEDITOR.TRISTATE_DISABLED )\r
-                        *     alert( 'This command is disabled' );\r
-                        */\r
-                       state : CKEDITOR.TRISTATE_OFF\r
-               });\r
-\r
-       // Call the CKEDITOR.event constructor to initialize this instance.\r
-       CKEDITOR.event.call( this );\r
-};\r
-\r
-CKEDITOR.command.prototype =\r
-{\r
-       /**\r
-        * Enables the command for execution. The command state (see\r
-        * {@link CKEDITOR.command.prototype.state}) available before disabling it\r
-        * is restored.\r
-        * @example\r
-        * command.<b>enable()</b>;\r
-        * command.exec();    // Execute the command.\r
-        */\r
-       enable : function()\r
-       {\r
-               if ( this.state == CKEDITOR.TRISTATE_DISABLED )\r
-                       this.setState( ( !this.preserveState || ( typeof this.previousState == 'undefined' ) ) ? CKEDITOR.TRISTATE_OFF : this.previousState );\r
-       },\r
-\r
-       /**\r
-        * Disables the command for execution. The command state (see\r
-        * {@link CKEDITOR.command.prototype.state}) will be set to\r
-        * {@link CKEDITOR.TRISTATE_DISABLED}.\r
-        * @example\r
-        * command.<b>disable()</b>;\r
-        * command.exec();    // "false" - Nothing happens.\r
-        */\r
-       disable : function()\r
-       {\r
-               this.setState( CKEDITOR.TRISTATE_DISABLED );\r
-       },\r
-\r
-       /**\r
-        * Sets the command state.\r
-        * @param {Number} newState The new state. See {@link #state}.\r
-        * @returns {Boolean} Returns "true" if the command state changed.\r
-        * @example\r
-        * command.<b>setState( CKEDITOR.TRISTATE_ON )</b>;\r
-        * command.exec();    // Execute the command.\r
-        * command.<b>setState( CKEDITOR.TRISTATE_DISABLED )</b>;\r
-        * command.exec();    // "false" - Nothing happens.\r
-        * command.<b>setState( CKEDITOR.TRISTATE_OFF )</b>;\r
-        * command.exec();    // Execute the command.\r
-        */\r
-       setState : function( newState )\r
-       {\r
-               // Do nothing if there is no state change.\r
-               if ( this.state == newState )\r
-                       return false;\r
-\r
-               this.previousState = this.state;\r
-\r
-               // Set the new state.\r
-               this.state = newState;\r
-\r
-               // Fire the "state" event, so other parts of the code can react to the\r
-               // change.\r
-               this.fire( 'state' );\r
-\r
-               return true;\r
-       },\r
-\r
-       /**\r
-        * Toggles the on/off (active/inactive) state of the command. This is\r
-        * mainly used internally by context sensitive commands.\r
-        * @example\r
-        * command.<b>toggleState()</b>;\r
-        */\r
-       toggleState : function()\r
-       {\r
-               if ( this.state == CKEDITOR.TRISTATE_OFF )\r
-                       this.setState( CKEDITOR.TRISTATE_ON );\r
-               else if ( this.state == CKEDITOR.TRISTATE_ON )\r
-                       this.setState( CKEDITOR.TRISTATE_OFF );\r
-       }\r
-};\r
-\r
-CKEDITOR.event.implementOn( CKEDITOR.command.prototype, true );\r
-\r
-/**\r
- * Indicates the previous command state.\r
- * @name CKEDITOR.command.prototype.previousState\r
- * @type Number\r
- * @see #state\r
- * @example\r
- * alert( command.<b>previousState</b> );\r
- */\r
-\r
-/**\r
- * Fired when the command state changes.\r
- * @name CKEDITOR.command#state\r
- * @event\r
- * @example\r
- * command.on( <b>'state'</b> , function( e )\r
- *     {\r
- *         // Alerts the new state.\r
- *         alert( this.state );\r
- *     });\r
- */\r