#!/usr/bin/env python3
-from pypol import *
-
-x, y = symbols('x y')
-
-sq1 = Le(0, x) & Le(x, 2) & Le(0, y) & Le(y, 2)
-sq2 = Le(1, x) & Le(x, 3) & Le(1, y) & Le(y, 3)
-
-sq3 = Le(0, x) & Le(x, 3) & Le(0, y) & Le(y, 3)
-sq4 = Le(1, x) & Le(x, 2) & Le(1, y) & Le(y, 2)
-sq5 = Le(1, x) & Le(x, 2) & Le(1, y)
-u = Polyhedron([])
-
-print('sq1 =', sq1) #print correct square
-print('sq2 =', sq2) #print correct square
-print('sq3 =', sq3) #print correct square
-print('sq4 =', sq4) #print correct square
-print('u =', u) #print correct square
-print()
-print('¬sq1 =', ~sq1) #test compliment
-print()
-print('sq1 + sq1 =', sq1 + sq2) #test addition
-print('sq1 + sq2 =', Polyhedron(sq1 + sq2))
-print('sq1 - sq1 =', u - u)
-print('sq2 - sq1 =', sq2 - sq1) #test subtraction
-print('sq2 - sq1 =', Polyhedron(sq2 - sq1))
-print('sq1 - sq1 =', Polyhedron(sq1 - sq1)) #test polyhedreon
-print()
-print('sq1 ∩ sq2 =', sq1 & sq2) #test intersection
-print('sq1 ∪ sq2 =', sq1 | sq2) #test union
-print()
-print('sq1 ⊔ sq2 =', Polyhedron(sq1 | sq2)) #test convex union
-print()
-print('check if sq1 and sq2 disjoint:', sq1.isdisjoint(sq2)) #should return false
-print()
-print('sq1 disjoint:', sq1.disjoint()) #make disjoint
-print('sq2 disjoint:', sq2.disjoint()) #make disjoint
-print()
-print('is square 1 universe?:', sq1.isuniverse()) #test if square is universe
-print('is u universe?:', u.isuniverse()) #test if square is universe
-print()
-print('is sq1 a subset of sq2?:', sq1.issubset(sq2)) #test issubset()
-print('is sq4 less than sq3?:', sq4.__lt__(sq3)) # test lt(), must be a strict subset
-print()
-print('lexographic min of sq1:', sq1.lexmin()) #test lexmin()
-print('lexographic max of sq1:', sq1.lexmax()) #test lexmin()
-print('lexographic min of sq2:', sq2.lexmin()) #test lexmax()
-print('lexographic max of sq2:', sq2.lexmax()) #test lexmax()
-print()
-print('Polyhedral hull of sq1 is:', sq1.polyhedral_hull())
-print()
-print('is sq1 bounded?', sq1.isbounded())
-print('is sq5 bounded?', sq5.isbounded())
+# This is the code example used in the tutorial. It shows how to define and
+# manipulate polyhedra.
+
+import code
+
+
+class InteractiveConsole(code.InteractiveConsole):
+ def push(self, line=''):
+ if line:
+ print('>>>', line)
+ return super().push(line)
+ else:
+ print()
+
+
+if __name__ == '__main__':
+
+ shell = InteractiveConsole()
+
+ shell.push('from linpy import *')
+ shell.push("x, y = symbols('x y')")
+ shell.push()
+
+ shell.push('square1 = Le(0, x, 2) & Le(0, y, 2)')
+ shell.push('square1')
+ shell.push()
+
+ shell.push("square2 = Polyhedron('1 <= x <= 3, 1 <= y <= 3')")
+ shell.push('square2')
+ shell.push()
+
+ shell.push('inter = square1.intersection(square2)')
+ shell.push('inter')
+ shell.push()
+
+ shell.push('hull = square1.convex_union(square2)')
+ shell.push('hull')
+ shell.push()
+
+ shell.push('square1.project([y])')
+ shell.push()
+
+ shell.push('inter <= square1')
+ shell.push('inter == Empty')
+ shell.push()
+
+ shell.push('union = square1 | square2')
+ shell.push('union')
+ shell.push('union <= hull')
+ shell.push()
+
+ shell.push('diff = square1 - square2')
+ shell.push('diff')
+ shell.push('~square1')