.. method:: __eq__(expr)
Test whether two linear expressions are equal.
+ Unlike methods :meth:`LinExpr.__lt__`, :meth:`LinExpr.__le__`, :meth:`LinExpr.__ge__`, :meth:`LinExpr.__gt__`, the result is a boolean value, not a polyhedron.
+ To express that two linear expressions are equal or not equal, use functions :func:`Eq` and :func:`Ne` instead.
As explained below, it is possible to create polyhedra from linear expressions using comparison methods.
A *convex polyhedron* (or simply "polyhedron") is the space defined by a system of linear equalities and inequalities.
This space can be unbounded.
+A *Z-polyhedron* (simply called "polyhedron" in LinPy) is the set of integer points in a convex polyhedron.
.. class:: Polyhedron(equalities, inequalities)
Polyhedron(string)
For example, the polyhedron ``0 <= x <= 2, 0 <= y <= 2`` can be constructed with:
>>> x, y = symbols('x y')
- >>> square = Polyhedron([], [x, 2 - x, y, 2 - y])
- >>> square
+ >>> square1 = Polyhedron([], [x, 2 - x, y, 2 - y])
+ >>> square1
And(0 <= x, x <= 2, 0 <= y, y <= 2)
It may be easier to use comparison operators :meth:`LinExpr.__lt__`, :meth:`LinExpr.__le__`, :meth:`LinExpr.__ge__`, :meth:`LinExpr.__gt__`, or functions :func:`Lt`, :func:`Le`, :func:`Eq`, :func:`Ge` and :func:`Gt`, using one of the following instructions:
>>> x, y = symbols('x y')
- >>> square = (0 <= x) & (x <= 2) & (0 <= y) & (y <= 2)
- >>> square = Le(0, x, 2) & Le(0, y, 2)
+ >>> square1 = (0 <= x) & (x <= 2) & (0 <= y) & (y <= 2)
+ >>> square1 = Le(0, x, 2) & Le(0, y, 2)
It is also possible to build a polyhedron from a string.
- >>> square = Polyhedron('0 <= x <= 2, 0 <= y <= 2')
+ >>> square1 = Polyhedron('0 <= x <= 2, 0 <= y <= 2')
Finally, a polyhedron can be constructed from a :class:`GeometricObject` instance, calling the :meth:`GeometricObject.aspolyedron` method.
This way, it is possible to compute the polyhedral hull of a :class:`Domain` instance, i.e., the convex hull of two polyhedra:
- >>> square = Polyhedron('0 <= x <= 2, 0 <= y <= 2')
- >>> square2 = Polyhedron('2 <= x <= 4, 2 <= y <= 4')
- >>> Polyhedron(square | square2)
- And(x <= 4, 0 <= x, y <= 4, 0 <= y, x <= y + 2, y <= x + 2)
+ >>> square1 = Polyhedron('0 <= x <= 2, 0 <= y <= 2')
+ >>> square2 = Polyhedron('1 <= x <= 3, 1 <= y <= 3')
+ >>> Polyhedron(square1 | square2)
+ And(0 <= x, 0 <= y, x <= y + 2, y <= x + 2, x <= 3, y <= 3)
A polyhedron is a :class:`Domain` instance, and, therefore, inherits the functionalities of this class.
It is also a :class:`GeometricObject` instance.
Return a domain from a sequence of polyhedra.
- >>> square = Polyhedron('0 <= x <= 2, 0 <= y <= 2')
- >>> square2 = Polyhedron('2 <= x <= 4, 2 <= y <= 4')
- >>> dom = Domain(square, square2)
+ >>> square1 = Polyhedron('0 <= x <= 2, 0 <= y <= 2')
+ >>> square2 = Polyhedron('1 <= x <= 3, 1 <= y <= 3')
+ >>> dom = Domain(square1, square2)
>>> dom
- Or(And(x <= 2, 0 <= x, y <= 2, 0 <= y), And(x <= 4, 2 <= x, y <= 4, 2 <= y))
+ Or(And(x <= 2, 0 <= x, y <= 2, 0 <= y), And(x <= 3, 1 <= x, y <= 3, 1 <= y))
- It is also possible to build domains from polyhedra using arithmetic operators :meth:`Domain.__and__`, :meth:`Domain.__or__` or functions :func:`And` and :func:`Or`, using one of the following instructions:
+ It is also possible to build domains from polyhedra using arithmetic operators :meth:`Domain.__or__`, :meth:`Domain.__invert__` or functions :func:`Or` and :func:`Not`, using one of the following instructions:
- >>> square = Polyhedron('0 <= x <= 2, 0 <= y <= 2')
- >>> square2 = Polyhedron('2 <= x <= 4, 2 <= y <= 4')
- >>> dom = square | square2
- >>> dom = Or(square, square2)
+ >>> dom = square1 | square2
+ >>> dom = Or(square1, square2)
Alternatively, a domain can be built from a string:
- >>> dom = Domain('0 <= x <= 2, 0 <= y <= 2; 2 <= x <= 4, 2 <= y <= 4')
+ >>> dom = Domain('0 <= x <= 2, 0 <= y <= 2; 1 <= x <= 3, 1 <= y <= 3')
Finally, a domain can be built from a :class:`GeometricObject` instance, calling the :meth:`GeometricObject.asdomain` method.