Ça commence à le faire.
[minwii.git] / src / pywiiuse / pygame_wiimote.py
1 '''Access to the Wiimote in pygame
2
3 I tried to mimic the Joystick interface already in pygame.
4
5 The usuage pattern is
6
7 init the module telling it the maximum number of wiimotes and the timeout
8 get_count to determine how many you got
9 Wiimote(n) to get an object referencing the nth wiimote
10
11 Free for any use. If you or your lawyer are stupid enough to believe I have any liability for
12 this, then don't use it; otherwise be my guest.
13
14 Gary Bishop January 2008
15
16 '''
17
18 import pygame
19 from threading import Thread
20 from Queue import Queue, Empty
21 import time
22
23 # events to use. Is there a way to get ones known to be unused?
24 base = pygame.USEREVENT
25 WIIMOTE_BUTTON_PRESS = base + 1
26 WIIMOTE_BUTTON_RELEASE = base + 2
27 WIIMOTE_ACCEL = base + 3
28 WIIMOTE_IR = base + 4
29 NUNCHUK_BUTTON_PRESS = base + 5
30 NUNCHUK_BUTTON_RELEASE = base + 6
31 NUNCHUK_ACCEL = base + 7
32 NUNCHUK_JOY = base + 8
33 WIIMOTE_STATUS = base + 9
34 WIIMOTE_DISCONNECT = base + 10
35
36 wiiuse = None # import within the thread, why do I have to do this?
37
38 class wiimote_thread(Thread):
39 '''Manage the wiiuse interface'''
40 def __init__(self, nmotes=1, timeout=5):
41 Thread.__init__(self, name='wiimote')
42 self.queue = Queue()
43 self.startup = Queue()
44 self.nmotes = nmotes
45 self.timeout = timeout
46 self.setDaemon(1)
47 self.start()
48 self.startup.get(True) # wait for the thread to get started and acquire the motes
49
50 def run(self):
51 '''This runs in a separate thread'''
52 global wiiuse
53 import PyWiiUse as wiiuse # import here to avoid thread problems on windows
54 self.wiimotes = wiiuse.init(self.nmotes)
55 found = wiiuse.find(self.wiimotes, self.nmotes, self.timeout)
56 self.actual_nmotes = wiiuse.connect(self.wiimotes, self.nmotes)
57
58 for i in range(self.nmotes):
59 wiiuse.set_leds(self.wiimotes[i], wiiuse.LED[i])
60
61 self.go = self.actual_nmotes != 0
62
63 self.startup.put(self.go)
64
65 while self.go:
66 try :
67 if wiiuse.poll(self.wiimotes, self.nmotes) :
68 for i in range(self.nmotes):
69 m = self.wiimotes[i]
70 if m[0].event == wiiuse.EVENT:
71 self.event_cb(m)
72 except :
73 pass
74
75 #try:
76 # wiiuse.poll(self.wiimotes, self.nmotes)
77 #except:
78 # pass
79
80 # allow executing functions in this thread
81 while True:
82 try:
83 func, args = self.queue.get_nowait()
84 except Empty:
85 break
86 print 'do:', func.__name__, args
87 func(*args)
88
89 def do(self, func, *args):
90 '''Run the function in the thread handling the wiimote'''
91 self.queue.put((func, args))
92
93 def event_cb(self, wmp):
94 '''Called when the library has some data for the user.'''
95 wm = wmp[0]
96 if wm.btns:
97 for name,b in wiiuse.button.items():
98 if wiiuse.is_just_pressed(wm, b):
99 pygame.event.post(pygame.event.Event(WIIMOTE_BUTTON_PRESS, button=name,
100 time=time.time(),
101 id=wm.unid))
102
103 if wm.btns_released:
104 for name,b in wiiuse.button.items():
105 if wiiuse.is_released(wm, b):
106 pygame.event.post(pygame.event.Event(WIIMOTE_BUTTON_RELEASE, button=name,
107 time=time.time(),
108 id=wm.unid))
109
110 if True:
111 pygame.event.post(pygame.event.Event(WIIMOTE_ACCEL,
112 orient=(wm.orient.roll, wm.orient.pitch,
113 wm.orient.yaw),
114 accel=(wm.gforce.x, wm.gforce.y, wm.gforce.z),
115 time=time.time(),
116 id=wm.unid))
117 if True:
118 dots = [ (wm.ir.dot[i].visible, wm.ir.dot[i].x, wm.ir.dot[i].y) for i in range(4) ]
119 pygame.event.post(pygame.event.Event(WIIMOTE_IR,
120 dots=dots,
121 cursor=(wm.ir.x, wm.ir.y, wm.ir.z),
122 time=time.time(),
123 id=wm.unid))
124
125 if wm.exp.type == wiiuse.EXP_NUNCHUK:
126 nc = wm.exp.u.nunchuk
127
128 for name,b in wiiuse.nunchuk_button.items():
129 if wiiuse.is_just_pressed(nc, b):
130 pygame.event.post(pygame.event.Event(NUNCHUK_BUTTON_PRESS, button=name,
131 time=time.time(),
132 id=wm.unid))
133 elif wiiuse.is_released(nc, b):
134 pygame.event.post(pygame.event.Event(NUNCHUK_BUTTON_RELEASE, button=name,
135 time=time.time(),
136 id=wm.unid))
137
138 pygame.event.post(pygame.event.Event(NUNCHUK_ACCEL,
139 orient=(nc.orient.roll, nc.orient.pitch,
140 nc.orient.yaw),
141 accel=(nc.gforce.x, nc.gforce.y, nc.gforce.z),
142 time=time.time(),
143 id=wm.unid))
144 pygame.event.post(pygame.event.Event(NUNCHUK_JOY,
145 angle=nc.js.ang,
146 mag=nc.js.mag,
147 time=time.time(),
148 id=wm.unid))
149
150 def control_cb(self, wmp, attachment, speaker, ir, led, battery):
151 '''Could check the battery level and such here'''
152 pygame.event.post(pygame.event.Event(WIIMOTE_STATUS,
153 attachment=attachment,
154 speaker=speaker,
155 ir=ir,
156 led=[led[i] for i in range(4)],
157 battery=battery,
158 id=wmp[0].unid))
159
160 def disconnect_cb(self, wmp):
161 '''What should we do here?'''
162 pygame.event.post(pygame.event.Event(WIIMOTE_DISCONNECT,
163 id=wmp[0].unid))
164
165 def quit(self):
166 '''Go away.'''
167 for i in range(self.nmotes):
168 wiiuse.set_leds(self.wiimotes[i], 0)
169 wiiuse.disconnect(self.wiimotes[i])
170 self.go = False
171
172 WT = None
173
174 def init(nmotes, timeout):
175 '''Initialize the module.'''
176 global WT
177 if WT:
178 return
179 WT = wiimote_thread(nmotes, timeout)
180
181 def get_count():
182 '''How many Wiimotes were found?'''
183 return WT.actual_nmotes
184
185 def quit():
186 '''Gracefully shutdown the connection and turn off the wiimote leds'''
187 WT.quit()
188 WT.join()
189
190 class wiimote(object):
191 '''Object representing a Wiimote'''
192 def __init__(self, n):
193 self.wm = WT.wiimotes[n]
194
195 def enable_leds(self, m):
196 '''Control leds. The lower 4 bits map to the 4 leds'''
197 WT.do(wiiuse.set_leds, self.wm, sum([wiiuse.LED[i] for i in range(4) if m & (1<<i)]))
198
199 def enable_rumble(self, on):
200 '''Control rumble'''
201 WT.do(wiiuse.rumble, self.wm, on)
202
203 def enable_accels(self, on):
204 '''Control reporting of accelerometer data.'''
205 WT.do(wiiuse.motion_sensing, self.wm, on)
206
207 def enable_ir(self, on, vres=None, position=None, aspect=None):
208 '''Control reporting IR data.'''
209 WT.do(wiiuse.set_ir, self.wm, on)
210 if vres is not None:
211 WT.do(wiiuse.set_ir_vres, self.wm, vres)
212 if position is not None:
213 WT.do(wiiuse.set_ir_position, self.wm, position)
214 if aspect is not None:
215 WT.do(wiiuse.set_aspect_ratio, self.wm, aspect)
216
217 def set_flags(self, smoothing=None, continuous=None, threshold=None):
218 '''Set flags SMOOTHING, CONTINUOUS, ORIENT_THRESH'''
219 enable = disable = 0
220 if smoothing is not None:
221 if smoothing:
222 enable |= wiiuse.SMOOTHING
223 else:
224 disable |= wiiuse.SMOOTHING
225 if continuous is not None:
226 if continuous:
227 enable |= wiiuse.CONTINUOUS
228 else:
229 disable |= wiiuse.CONTINUOUS
230 if threshold is not None:
231 if threshold:
232 enable |= wiiuse.ORIENT_THRESH
233 else:
234 disable |= wiiuse.ORIENT_THRESH
235 print enable, disable
236 WT.do(wiiuse.set_flags, self.wm, enable, disable)
237
238 def set_orient_thresh(self, thresh):
239 '''Set orientation threshold'''
240 WT.do(wiiuse.set_orient_threshold, self.wm, thresh)
241
242 def status(self):
243 '''Trigger a status callback.'''
244 WT.do(wiiuse.status, self.wm)
245
246 def disconnect(self):
247 '''Disconnect this Wiimote'''
248 WT.do(wiiuse.disconnect(self.wm))
249
250 def Wiimote(n):
251 '''Get the object for the nth Wiimote'''
252 return wiimote(n)
253