ménage (par le vide)
[minwii.git] / src / pgu / gui / document.py
diff --git a/src/pgu/gui/document.py b/src/pgu/gui/document.py
deleted file mode 100644 (file)
index 1bd96df..0000000
+++ /dev/null
@@ -1,112 +0,0 @@
-"""
-"""
-import pygame
-
-import container
-import layout
-
-class _document_widget:
-    def __init__(self,w,align=None):
-        #w.rect.w,w.rect.h = w.resize()
-        #self.rect = w.rect
-        self.widget = w
-        if align != None: self.align = align
-
-class Document(container.Container):
-    """A document container contains many widgets strung together in a document format.  (How informative!)
-    
-    <pre>Document()</pre>
-    
-    """
-    def __init__(self,**params):
-        params.setdefault('cls','document')
-        container.Container.__init__(self,**params)
-        self.layout =  layout.Layout(pygame.Rect(0,0,self.rect.w,self.rect.h))
-    
-    def add(self,e,align=None):
-        """Add a widget.
-        
-        <pre>Document.add(e,align=None)</pre>
-        
-        <dl>
-        <dt>e<dd>widget
-        <dt>align<dd>alignment (None,-1,0,1)
-        </dl>
-        """
-        dw = _document_widget(e,align)
-        self.layout.add(dw)
-        e.container = self
-        e._c_dw = dw
-        self.widgets.append(e)
-        self.chsize()
-        
-    def remove(self,e):
-        self.layout._widgets.remove(e._c_dw)
-        self.widgets.remove(e)
-        self.chsize()
-        
-    
-    def block(self,align):
-        """Start a new block.
-        
-        <pre>Document.block(align)</pre>
-        
-        <dl>
-        <dt>align<dd>alignment of block (-1,0,1)
-        </dl>
-        """
-        self.layout.add(align)
-    
-    def space(self,e):
-        """Add a spacer.
-        
-        <pre>Document.space(e)</pre>
-        
-        <dl>
-        <dt>e<dd>a (w,h) size for the spacer
-        </dl>
-        """
-        self.layout.add(e)
-    
-    def br(self,height):
-        """Add a line break.
-        
-        <pre>Document.br(height)</pre>
-        
-        <dl>
-        <dt>height<dd>height of line break
-        </dl>
-        """
-        self.layout.add((0,height))
-    
-    def resize(self,width=None,height=None):
-        if self.style.width: width = self.style.width
-        if self.style.height: height = self.style.height
-        
-        for w in self.widgets:
-            w.rect.w,w.rect.h = w.resize()
-            
-            if (width != None and w.rect.w > width) or (height != None and w.rect.h > height):
-                w.rect.w,w.rect.h = w.resize(width,height)
-            
-            dw = w._c_dw
-            dw.rect = pygame.Rect(0,0,w.rect.w,w.rect.h)
-        
-        if width == None: width = 65535
-        self.layout.rect = pygame.Rect(0,0,width,0)
-        self.layout.resize()
-        
-        _max_w = 0
-        
-        for w in self.widgets:
-            #xt,xl,xb,xr = w.getspacing()
-            dw = w._c_dw
-            w.style.x,w.style.y,w.rect.w,w.rect.h = dw.rect.x,dw.rect.y,dw.rect.w,dw.rect.h
-            #w.resize()
-            w.rect.x,w.rect.y = w.style.x,w.style.y
-            _max_w = max(_max_w,w.rect.right)
-        
-        #self.rect.w = _max_w #self.layout.rect.w
-        #self.rect.h = self.layout.rect.h
-        #print 'document',_max_w,self.layout.rect.h
-        return _max_w,self.layout.rect.h