from config import ON_SATURATION
from config import ON_COLUMN_OVERSIZING
from config import ON_COLUMN_ALPHA
-from config import FONT
+from config import LYRICS_FONT, NOTES_FONT
from config import FONT_COLOR
+import events
class Column(pygame.sprite.DirtySprite) :
+ ''' colonne utilisée pour l'affichage d'une touche du clavier de jeu.
+ '''
- def __init__(self, group, hue, rect, tone) :
+ def __init__(self, group, index, hue, rect, tone) :
pygame.sprite.DirtySprite.__init__(self, group)
+ self.index = index
self.state = False
# nom de l'intonation
self.tone = tone
- toneName = FONT.render(tone.nom, True, FONT_COLOR)
+ toneName = NOTES_FONT.render(tone.nom, True, FONT_COLOR)
# état off : surface unie et nom de l'intonation
sur = pygame.surface.Surface(rect.size)
if syllabus :
sur = sur.copy()
rect = self.rectOn
- renderedSyl = FONT.render(syllabus, True, FONT_COLOR)
+ renderedSyl = LYRICS_FONT.render(syllabus, True, FONT_COLOR)
sw, sh, = renderedSyl.get_size()
w, h = self.rectOn.w, self.rectOn.h
group.change_layer(self, BACKGROUND_LAYER)
self.image = self.surOff
self.rect = self.rectOff
+
self.state = state
self.dirty = 1
+ evt = pygame.event.Event(events.COLSTATECHANGE, column=self, syllabus=syllabus)
+ pygame.event.post(evt)