+++ /dev/null
-# -*- coding: utf-8 -*-
-"""
-Curseurs winwii
-
-$Id$
-$URL$
-"""
-
-import pygame
-import os
-from eventutils import EventHandlerMixin, event_handler
-from itertools import cycle
-from pygame.locals import MOUSEBUTTONDOWN, MOUSEBUTTONUP, USEREVENT
-TIMEOUT = USEREVENT + 1
-
-class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin):
- '''
- The class for animating the warping cursor
- '''
-
- @staticmethod
- def _get_theme_images(name) :
- basePath = os.path.abspath(__file__).split(os.path.sep)[:-1]
- basePath.append('data')
- basePath.append(name)
- basePath = os.path.sep.join(basePath)
- images = [f for f in os.listdir(basePath) if os.path.splitext(f)[1] == '.png']
- return basePath, images
-
-
- def __init__(self, theme='black', duration=75, blink=True):
- pygame.sprite.Sprite.__init__(self)
- imagesPath, images = WarpingCursor._get_theme_images(theme)
- flashImage = images.pop(images.index('flash.png'))
- flashImagePath = os.path.sep.join([imagesPath, flashImage])
- self.flashImage = pygame.image.load(flashImagePath).convert_alpha()
- images.sort(lambda a, b : cmp(*[int(os.path.splitext(f)[0]) for f in [a, b]]))
-
- self.images = []
- for img in images :
- imagePath = os.path.sep.join([imagesPath, img])
- img = pygame.image.load(imagePath).convert_alpha()
- self.images.append(img)
-
- # assumes that all images have same dimensions
- self.width = self.images[0].get_width()
- self.height = self.images[0].get_height()
- self.duration = duration
-
- self.image = self.images[0]
- self.rect = pygame.Rect((0,0), (self.width, self.height))
- self.update()
-
- self.blink = blink
- if blink :
- self._startBlink()
-
- def _startBlink(self) :
- pygame.time.set_timer(TIMEOUT, self.duration)
- self.iterator = self.iterImages()
-
- def iterImages(self) :
- for img in cycle(self.images) :
- yield img
-
- @event_handler(TIMEOUT)
- def loadNext(self, event) :
- if self.blink :
- self.image = self.iterator.next()
- self.update()
-
- @event_handler(MOUSEBUTTONDOWN)
- def flashOn(self, event) :
- self.blink=False
- self.image = self.flashImage
- self.update()
-
- @event_handler(MOUSEBUTTONUP)
- def flashOff(self, event) :
- self.blink = True
- self.loadNext(event)
-
- def update(self) :
- surface = pygame.display.get_surface()
- surface.blit(self.image, self.rect)