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Ce n'est pas une bonne idée d'utiliser des événements dont le code est > NUMEVENTS.
[minwii.git]
/
src
/
app
/
minwii.py
diff --git
a/src/app/minwii.py
b/src/app/minwii.py
index
06e33f7
..
b279000
100755
(executable)
--- a/
src/app/minwii.py
+++ b/
src/app/minwii.py
@@
-17,7
+17,7
@@
from synth import Synth
from eventutils import EventDispatcher
from musicxml import musicXml2Song
from config import SONG_FILE_PATH
from eventutils import EventDispatcher
from musicxml import musicXml2Song
from config import SONG_FILE_PATH
-from
time import sleep
+from
globals import PLAYING_MODES_DICT
class MinWii(object):
class MinWii(object):
@@
-49,10
+49,15
@@
class MinWii(object):
instrumentDescription = selector.selectedInstrument
# lancement du lecteur / clavier
instrumentDescription = selector.selectedInstrument
# lancement du lecteur / clavier
- song = musicXml2Song(home.songFile)
+ songFile = home.songFile
+ playMode = home.modeSelect.value
+ playMode = PLAYING_MODES_DICT[playMode]
+ song = musicXml2Song(songFile)
bank, preset = instrumentDescription['bank'], instrumentDescription['preset']
bank, preset = instrumentDescription['bank'], instrumentDescription['preset']
+ octave = instrumentDescription.get('octave', 0)
+ synth.adjust_octave(0, octave)
synth.program_select(0, bank, preset)
synth.program_select(0, bank, preset)
- playingScreen = SongPlayingScreen(synth, song)
+ playingScreen = SongPlayingScreen(synth, song
, mode=playMode
)
playingScreen.run()
pygame.event.clear()
EventDispatcher.reset()
playingScreen.run()
pygame.event.clear()
EventDispatcher.reset()