Ce n'est pas une bonne idée d'utiliser des événements de code > NUMEVENTS.
[minwii.git] / src / app / minwii.py
index a7ca431..b279000 100755 (executable)
@@ -6,30 +6,58 @@ $Id$
 $URL$
 """
 
+import pygame
 from pgu.gui import Desktop
 from pgu.gui import QUIT
+from widgets.launch import LaunchScreen
 from widgets.home import Home
-from widgets.playingscreen import _PlayingScreenBase, SongPlayingScreenTest
-import time
+from widgets.playingscreen import SongPlayingScreen, PlayingScreen
+from widgets.instrumentselector import InstrumentSelector
+from synth import Synth
+from eventutils import EventDispatcher
+from musicxml import musicXml2Song
+from config import SONG_FILE_PATH
+from globals import PLAYING_MODES_DICT
 
-class MinWii(Desktop):
+class MinWii(object):
     
     def __init__(self) :
-        Desktop.__init__(self)
-        
-        # home = Home()
-        # home.connect(QUIT, self.quit)
-        # self.run(home)
-        
-        # class C:pass
-        # o = C()
-        # o.midi=1
-        # playingScreen = _PlayingScreenBase([o])
-        
-        import pygame
-        playingScreen = SongPlayingScreenTest()
-        playingScreen.draw(pygame.display.get_surface())
-        playingScreen.run()
-        
-        #pygame.display.flip()
-        #time.sleep(2)
+        LaunchScreen()
+        app = Desktop()
+        synth = Synth()
+
+        modeResolution = (1024,768)
+        pygame.display.set_mode(modeResolution)
+        pygame.display.set_caption('MinWii')
+
+        while True :
+            # sélection de la chanson
+            home = Home(songPath=SONG_FILE_PATH)
+            home.connect(QUIT, app.quit)
+            app.run(home)
+            app.close(home)
+            returnValue = home.returnValue
+            if not returnValue :
+                break
+            
+            # sélection de l'instrument
+            selector = InstrumentSelector()
+            selector.run()
+            selector.stop()
+            pygame.event.clear()
+            EventDispatcher.reset()
+            instrumentDescription = selector.selectedInstrument
+            
+            # lancement du lecteur / clavier
+            songFile = home.songFile
+            playMode = home.modeSelect.value
+            playMode = PLAYING_MODES_DICT[playMode]
+            song = musicXml2Song(songFile)
+            bank, preset = instrumentDescription['bank'], instrumentDescription['preset']
+            octave = instrumentDescription.get('octave', 0)
+            synth.adjust_octave(0, octave)
+            synth.program_select(0, bank, preset)
+            playingScreen = SongPlayingScreen(synth, song, mode=playMode)
+            playingScreen.run()
+            pygame.event.clear()
+            EventDispatcher.reset()