+++ /dev/null
-# -*- coding: utf-8 -*-
-"""
-bande qui compose le clavier minwii
-
-$Id$
-$URL$
-"""
-import pygame
-import gradients
-from math import floor
-from globals import BACKGROUND_LAYER
-from globals import FOREGROUND_LAYER
-from globals import hls_to_rgba_8bits
-from config import OFF_LUMINANCE
-from config import OFF_SATURATION
-from config import ON_TOP_LUMINANCE
-from config import ON_BOTTOM_LUMINANCE
-from config import ON_SATURATION
-from config import ON_COLUMN_OVERSIZING
-from config import ON_COLUMN_ALPHA
-from config import LYRICS_FONT, NOTES_FONT
-from config import FONT_COLOR
-import events
-
-
-class Column(pygame.sprite.DirtySprite) :
- ''' colonne utilisée pour l'affichage d'une touche du clavier de jeu.
- '''
-
- def __init__(self, group, index, hue, rect, tone) :
- pygame.sprite.DirtySprite.__init__(self, group)
- self.index = index
- self.state = False
-
- # nom de l'intonation
- self.tone = tone
- toneName = NOTES_FONT.render(tone.nom, True, FONT_COLOR)
-
- # état off : surface unie et nom de l'intonation
- sur = pygame.surface.Surface(rect.size)
- rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION)
- sur.fill(rgba)
- w, h = rect.w, rect.h
- tw, th, = toneName.get_size()
- toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th))
- sur.blit(toneName, toneRect)
- self.surOff = sur
- self.rectOff = rect
-
-
- # état on : surface dégradée avec nom de la note avec largeur agrandie
- topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA)
- bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA)
- onWidth = rect.width * ON_COLUMN_OVERSIZING
- onLeft = rect.centerx - onWidth / 2
- rectOn = pygame.Rect((onLeft, 0),
- (onWidth, rect.height))
- self.surOn = gradients.vertical(rectOn.size, topRgba, bottomRgba)
- w, h = rectOn.w, rectOn.h
- toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th))
- self.surOn.blit(toneName, toneRect)
- self.rectOn = rectOn
-
- self.image = self.surOff
- self.rect = rect
-
- def update(self, state, syllabus='') :
- group = self.groups()[0]
- if state == self.state :
- # no changes
- return
- if state :
- group.change_layer(self, FOREGROUND_LAYER)
- sur = self.surOn
- if syllabus :
- sur = sur.copy()
- rect = self.rectOn
- renderedSyl = LYRICS_FONT.render(syllabus, True, FONT_COLOR)
- sw, sh, = renderedSyl.get_size()
- w, h = self.rectOn.w, self.rectOn.h
-
- if sw > self.rectOn.w :
- sur = pygame.transform.scale(sur, (sw, h))
- rect = rect.inflate(sw - w, 0)
- w = sw
-
- screenWidth = group.dispWidth
- if rect.left < 0 :
- rect.left = 0
- elif rect.right > screenWidth :
- rect.right = screenWidth
-
- sylRect = pygame.Rect(((w - sw) / 2, (h - sh) / 2), (sw, sh))
- sur.blit(renderedSyl, sylRect)
-
- self.image = sur
- self.rect = rect
- else :
- group.change_layer(self, BACKGROUND_LAYER)
- self.image = self.surOff
- self.rect = self.rectOff
-
- self.state = state
- self.dirty = 1
-
- evt = pygame.event.Event(events.COLSTATECHANGE, column=self, state=state, syllabus=syllabus)
- pygame.event.post(evt)